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Warhammer 40000 - Space Marines Primaris Repulsor
Games WorkshopThe Repulsor armoured transport is a deadly combination of manoeuvrability and raw brute force. Due to the turbine array at its rear, it has tremendous motive power, held aloft by powerful anti-gravitic generators. The Repulsor is so heavily armed and armoured that is doesn’t skim over the landscape but instead crushes the ground below it. The tank grinds forward with a deep bass thrum, reducing rock to gravel and fallen bodies to smears of gore and powdered bone. This multi-part plastic kit contains the components necessary to assemble a Space Marines Primaris Repulsor, an armoured transport not only capable of ferrying 10 Primaris Space Marines into battle, but also defending itself with the vast array of weaponry at its disposal. The Repulsor has a choice of: - a turret-mounted heavy onslaught gatling cannon, which can be replaced with a las-talon; - a front-mounted twin heavy bolter, which can be replaced with a twin lascannon; - a pintle-mounted ironhail heavy stubber, which can be replaced with an onslaught gatling cannon; - a rear-mounted Icarus ironhail heavy stubber, which can be replaced with an an Icarus rocket pod, storm bolter or - fragstorm grenade launcher; - 2 storm bolters, which can be replaced 2 fragstorm grenade launchers; - Auto Launchers, which can be replaced 2 fragstorm grenade launchers. The repulsor is also equipped with a pair of krakstorm grenade launchers and may take an additional ironhail heavy stubber. The body of the Repulsor itself features numerous modelling options – there are 6 stowage assemblies, which are entirely modular, configurable in countless different ways with cases of grenades and rocket pods modelled open or closed. The top hatch can be modelled closed or open; should you choose the open option, you can place a Tech-marine in the hatch either pointing toward the foe or operating the pintle-mounted weapon. There are also the usual details you would expect from an Imperial craft – lights, radar arrays, huge exhaust vents and an aquila displayed proudly at the fore. The Primaris Repulsor comes as 168 components, and includes a transfer sheet and a Citadel 100mm Round base – this features a clear hover stand, which can be set at an angle, adding a certain degree of camber to your model. - $62.50
Warhammer 40k - Space Marines: Assault Intercessors
Games WorkshopAssault Intercessors are amongst the most widespread close-support units in a Chapter's arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they make short work of their enemies with brutal swings of their chainswords. Assault Intercessors are the perfect Troops choice unit for players who favour more aggressive strategies (or simply like to charge every enemy in sight!), where they can put their brutal close-range wargear to deadly use. This multipart plastic kit contains the components necessary to assemble a set of 10 Assault Intercessors. The models can be assembled as either a 10-man squad, a squad of 9 Assault Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. They are each armed with an Astartes chainsword and heavy bolt pistol. There are additional components in the kit that enable you to upgrade your Sergeant models with unique heads, a helmet mag-locked to their belt, and unique tilting plates to help them stand out. Your Sergeants can also each be equipped with a choice of specialist wargear, including a power sword, power first or thunder hammer instead of their Astartes chainsword, and a hand flamer or plasma pistol in place of their heavy bolt pistol. This kit is supplied with 10x Citadel 32mm Round Bases and an Ultramarines Transfer Sheet. - $60.00
Warhammer 40000 - Orks: Shokkjump Dragsta
Games WorkshopThe Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most popular forms of transport amongst the Mekboyz of the Kult of Speed. You'll find your opponents learn to fear the Shokkjump Dragsta. Armed with deadly sawblades, rokkits and a kustom shokk rifle, it’s capable of shredding enemies to bits at almost any range, while its ability to teleport around the battlefield at random makes it incredibly difficult to predict – or escape from! This set includes 62 plastic components with which you can assemble a Shokkjump Dragsta, plus a 150mm Oval Base. - $62.50
Warhammer 40k - Necrons Skorpekh Destroyers
Games WorkshopStriding forward in a rush of ungainly steps, their weaponised limbs sweeping in a whirlwind of gore, Skorpekh Destroyers feed their need to kill whenever they are unleashed upon the battlefield. Nothing else can override the hard-wired desire to kill that empowers these deranged Necrons. Canoptek Plasmacytes use their monomolecular proboscis to inject an infectious, sentient energy into the degranged members of the Destroyer Cults. This hateful substance – as dangerous as it is powerful – heightens their nihilistic insanity and drives their mindless annihilation to new heights. Skorpekh Destroyers are among the most lethal close-combat killers within the ranks of the Necron legions. If tearing the enemy army asunder is what you seek, then look no further than these gloriously insane slaughterers, whose killing prowess you can amplify even further with the attention of the Plasmacyte! This kit builds three Skorpekh Destroyers – two armed with hyperphase threshers and one with a hyperphase reap-blade – as well as a Plasmacyte. Push-fit construction means you won't need any glue to build it. The kit is supplied in 29 plastic components and comes with three Citadel 50mm Hex Hole Round Bases and one Citadel 28.5mm Hex Hole Round Base. - $9.99
Warhammer 40k - Psychic Powers
Games WorkshopReference Cards for Psychic Power! Warhammer 40K Psychic Power Cards (7th Ed) 50 Cards - $60.00
Warhammer 40k - Orks Rukkatrukk Squigbuggy
Games WorkshopOften seen muscling their way through their fellow Speed Freeks as they roar toward the front lines, Rukkatrukk Squigbuggies employ living close-range artillery to wreak havoc amongst the enemy ranks. They launch a variety of squiggly beasts at the hapless foe: bitey squigs, which latch on to the first thing they hit and don’t stop chewing until they are bludgeoned to death; bile squigs which squirt, spray or vomit a variety of hilariously harmful fluids in every direction; and boom squigs that explode violently at the first sign of provocation, ostensibly to ‘warn off predators’. These are hurled out via squig launchas, which are tossed about between crew members in order to quickly deliver the perfect squig – the squealing, thrashing and booming audible over the Squigbuggy’s throaty roar. This multipart plastic kit contains the components necessary to assemble a Rukkatrukk Squigbuggy. Notably rugged in construction for an Ork vehicle – while still bearing the ramshackle hallmarks of a machine built by Meks with more hammers than sense – the Squigbuggy is a flatbed truck with a long, wide wheelbase, which allows it to zoom over rough terrain mostly without flipping over disastrously. The flatbed itself contains a squig pen overflowing with all manner of bitey, bile and boom squigs, overseen by a grot (who, honestly, is having a pretty hard time keeping the squigs under control). A large Ork balances precariously by the pen, stuffing a squig into the heavy squig launcher he’s wrestling into position. Below the flatbed are 2 fuel tanks – not especially well protected from impact – and a set of saw blades either side, perfect for shredding tyres and enemies. In the cockpit, which is effectively just a few bits of scaffold over a steering wheel, sit the driver and another crew member. Both are covered in the bite marks, scratches and scars that come with a career in squig-wrangling, with the Ork riding shotgun leaning hard on the firing mechanism of his squig launcha. At the front, the Squigbuggy features a huge toothed maw in lieu of a grill – this is rounded off nicely by a spiky ram. This kit comes as 61 components and is supplied with a Citadel 150mm Oval base.Sold out - $40.00
DIS Warhammer 40000 - Psychic Awakening: Faith and Fury
Games WorkshopDIS Book 2 of the Psychic Awakening Series The epic Psychic Awakening series continues with Faith & Fury. This campaign book features a host of new rules for both the Adeptus Astartes and Heretic Astartes alike – as well as codex expansion's worth of rules for the mighty Black Templars Chapter! The campaign book also tells a sweeping narrative recounting the tapestry of heroism and villainy woven around the world of the Talledus System. Inside this 96-page book, you'll find: - Exciting background that describes how the time of the Great Rift found the Imperium reeling, assailed on a million fronts by the surging forces of Chaos. The Indomitus Crusade ventured deeper into occupied territory only to discover that the predations of the Great Enemy had intensified. The story then focuses on Talledus sub-sector – how the taint of Chaos had begun to take root there, lurking unnoticed for many years before the Great Rift enabled the Word Bearer fleets to make warp transit to the heart of the sub-sector. - Missions that allow you to recreate some of the most pivotal battles during the conflict, and war zones that let you bring your battles to some of the most distinctive sites that were fought over. - Expanded army rules for the Black Templars, including Warlord Traits, Stratagems, relics, Tactical Objectives and even a name generator for the legendary crusaders of Dorn! - Expanded army rules for the Adeptus Astartes, including Chapter-specific Litanies of Battle as well as upgrades to Chaplains, Techmarines, Librarians, Apothecaries, Ancients, and Company Champions, providing more in-depth rules for these Chapter heroes. - Expanded army rules for the Heretic Astartes, including Malicious Volleys, Daemon weapons, new Warlord Traits, Stratagems, relics, Tactical Objectives and name generators for each of the following Chaos Space Marine Legions: Word Bearers, Night Lords, Alpha Legion, Iron Warriors, Emperor's Children, and World Eaters.Sold out - $40.00
Warhammer 40k - Space Marines: Primaris Chaplain
Games WorkshopThe spiritual leaders of their Chapters, Chaplains are awe-inspiring warrior priests who administer rites, preserve rituals and perform ancient ceremonies of initiation, vindications and redemption that are as important to a Space Marine Chapter as its roll of honour or skill at arms. Every Chapter has its own Chaplain, acting as leader in both devotions and combat and second only to the company Captain in rank. This multi-part plastic kit contains the parts necessary to assemble a Primaris Chaplain. Wearing iconic jet-black Mk X power armour featuring unique greaves, he fights fiercely using his absolver bolt pistol and crozius arcanum. His hooded cassock lends him an air of sinister intensity, with plenty of spikes, chains, skulls and purity seals dotted all about. His helmet features a skull design and the chestplate of his armour is modified to portray an exposed ribcage – a reminder of the mortality that his enemies face. His backpack has an attached iron halo, whose 12 points aptly represent the High Lords of Terra. The Primaris Chaplain comes as 12 components, and is supplied with a Citadel 40mm Round base. The kit also includes a Space Marines Character Transfer Sheet, which features Captain, Chaplain, Librarian and Lieutenant iconography.Sold out - $62.50
Warhammer 40k - Space Marines Primaris Reivers
Games WorkshopAll Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. They do this with a sudden fury and shocking violence, for the Reivers fulfil the role of terror troops that sow fear and confusion amongst their foes. This multi-part plastic kit contains the components necessary to assemble a 10-man Primaris Reiver Squad. Clad in sleek yet brutally functional Mk X power armour, they feature a great deal of practical details – they each carry a great deal of extra ammunition and equipment pouches, as well as grenade harnesses and blade sheaths. The models can be assembled as either a 10-man squad, a squad of 9 Reivers with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. Each has an impressive selection of weapon options; 10 heavy bolt pistols, 12 bolt carbines and 14 combat knives are included, with the loadout options being carbine, pistol and carbine or pistol and combat knife. 2 of the sets of arms for combat knives feature a communications array on the vambrace, designed for the Sergeants. The bolt carbines each feature foregrips and curved mags for that tactical look, and 2 of them are modelled in the middle of reloading. Each model can also take a grapnel launcher – 10 are included in holsters, with a further 4 to be held in the right hand. Each model can also feature grav-chutes – 20 fins are included, 10 for each side of the Reivers’ backpacks. They have plenty of helmet options, too – 10 helmets featuring their unique skull design, 10 with the top removed and the lower half remaining and 4 Sergeant-specific bare heads. Each chest plate is decorated with a skull and crossed dagger motif. The Primaris Reivers come as 228 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.Sold out - $115.00
Warhammer 40k - Space Marines Primaris Repulsor Executioner
Games WorkshopThough some Chapters use Repulsor Executioners as armoured escorts for their dedicated troop-carrying tanks, many favour them as transports for Hellblasters and other specialist Primaris squads. In this capacity, the tanks thrum across the battlefield with guns blazing. Whether armed with macro plasma incinerators or heavy laser destroyers, the Executioners unleash fusillade after punishing fusillade, their primary armaments combining with a wealth of secondary weapons to blast the enemy into ruin. The Repulsor Executioner is the most heavily armed battle tank available to the Adeptus Astartes, with a choice of murderously powerful, primary turret-mounted weapon – a macro plasma incinerator or heavy laser destructor – supported by a coaxial heavy onslaught gatling cannon. Add to that two krakstorm grenade launchers, two storm bolters, a twin Icarus ironhail heavy stubber, an ironhail heavy stubber as well as a hull-mounted twin heavy bolter and your Repulsor Executioner certainly won’t be lacking for firepower! You can supplement this offensive capability with a set of defensive auto launchers and even an Icarus rocket pod for further aerial protection. This multipart plastic kit is comprised of 150-components. It can be assembled with or without a gunner, who can be built scanning with an auspex or with his hands on the trigger of the pintle-mounted ironhail heavy stubber. There are also eight separate pieces of optional stowage and two antennae that can be used to decorate the vehicle as desired. The kit is supplied with a Citadel 100mm Round Base and clear hover stand, which can be set at an angle, adding a certain degree of camber to your model. Warhammer 40,000 rules for this vehicle can all be found in its assembly guide (included in the set).Sold out - $75.00
Warhammer 40k - Space Marines: Predator
Games WorkshopThe Predator is the main battle tank of the Adeptus Astartes, boasting formidable firepower and reinforced armour. Capable of being fitted with a number of weapon loadouts, this versatile war engine performs admirably whether spearheading armoured assaults, hunting enemy armour or escorting Space Marine infantry assets or transports through hostile territory. Based upon the Rhino chassis, the Predator sacrifices transport capacity for improved frontal armour and a heavy turret-mounted armament. With this kit you can build a Predator armed with a turret-mounted autocannon or a turret-mounted twin lascannon. You have the option of adding two sponson-mounted heavy bolters or two sponson-mounted lascannons. Also included are an optional storm bolter and hunter-killer missile. This 94-piece plastic kit makes one Predator tank with a choice of turret and sponson weapons. It comes supplied with an Ultramarines vehicle transfer sheet. - $42.00
Warhammer 40k - Space Marines: Primaris Captain
Games WorkshopSpace Marine Captains are both superlative warriors and strategically gifted commanders who lead Space Marine companies into battle. Those Primaris Captains who favour Mk X Tacticus armour are amongst the most determined and unstoppable of their ilk, and they let nothing keep them from their duty. This multi-part plastic kit contains the components necessary to assemble a Primaris Captain. His Mk X Tacticus power armour is larger and more powerful than the armour of his predecessors, and he carries in his right hand a choice of master-crafted bolt rifle or master-crafted stalker pattern bolt rifle, with a box magazine and overcharger. His left hand can be modelled wielding a power sword, or pointing out the enemy for his Space Marines to obliterate. His billowing cloak sits under his backpack, above which is an impressive iron halo – adding to this detail is a sculpted Imperial eagle on the right shoulder pad, and sculpted laurels on the leg plates. There is a choice of two different heads – one bare, and the other is helmeted with a targeter over one eye – and his left shoulder pad has been left blank and smooth, meaning your preferred Chapter iconography can be easily added. The Primaris Captain comes as 21 components, and is supplied with a Citadel 40mm Round base. The kit also includes an Ultramarines-Character Transfer Sheet, which features Captain, Chaplain, Librarian and Lieutenant iconography.Sold out - $35.00
Warhammer 40k - Ork: Painboy
Games WorkshopPainboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throwing arm. They learn their craft through a mixture of instinct, trial and error, and the time-honoured principles of ‘Orky know-wotz’. This single frame plastic Painboy is accompanied by a grot orderly and he’s equipped with Dok’s tools and an ‘urty syringe. This kit comes with a 32 mm round base.Sold out - $58.00
Warhammer 40k - Ork Warbiker Mob
Games WorkshopA Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-bombing the foe in a fighta-bomma can compare to the raw excitement of hurtling towards the enemy on a warbike with all guns blazing. This boxed set contains 3 multi-part plastic Ork Warbikes, and includes options for an Ork Nob on Warbike, a variety of wargear options and extra details. Models supplied with 75 mm oval bases.Sold out - $52.00
Warhammer 40000 - Necron Warriors
Games WorkshopNecron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limbs are corroded with age, yet the strength of their metal sinews has not faded, nor has the hard-wired loyalty to their Overlords. Canoptek Scarab Swarms are found throughout tomb worlds and Necron spacecraft, where automated routines compel them to break down damaged matter of all kinds with their entropic mandibles. They feed on organic and non-organic matter alike, converting it into energy which is re-routed into repair protocols. Whether you're looking to cut down the enemy at range with gauss flayers or march inexorably forward to shred them at close range with gauss reapers, all the while assailing them with swarms of Canoptek Scarabs, this is the perfect kit to build your Necron army around. This kit builds ten Necron Warriors – each with a choice of two heads and the option of either a gauss flayer or gauss reaper – as well as three Scarab Swarms. Push-fit construction means you won't need any glue to build it. The kit is supplied in 70 plastic components and comes with ten Citadel 32mm Round Bases and three Citadel 40mm Hex Hole Round Bases. - $65.00
Warhammer 40k - Space Marines: Hammerfall Bunker
Games WorkshopHammerfall Bunkers are launched from Space Marine warships in the same manner as Drop Pods. Automated area-denial assets crewed by hard-wired servitors, they have all kinds of battlefield roles, including securing beachheads, hampering enemy assaults and wreaking havoc behind the foe's lines. The Hammerfall Bunker offers your Space Marines army unrelenting firepower where you need it most. In addition to its Hammerfall missile launcher, each bunker is outfitted with a heavy flamer or heavy bolter array, enabling you to devastate any nearby enemies, regardless of their direction of approach. This kit builds one Hammerfall Bunker. It is supplied with a choice of Hammerfall heavy flamer or heavy bolter array, and comes in 64 plastic components.Sold out - $42.00
Warhammer 40k - Space Marines: Captain in Phobos Armour
Games WorkshopEach company in a Chapter of the Adeptus Astartes falls under the command of a Captain. It is often said that a Space Marine is worth at least ten other soldiers; under the leadership of a Captain, this swells even further, for they coordinate their warriors with deadly precision and inspire their followers to fight with a dedication and spirit that cannot be instilled by training or discipline alone. A Primaris Captain in Phobos Armour is an HQ choice for any Adeptus Astartes Faction – including Blood Angels, Dark Angels and even the Space Wolves (for whom he fulfils the role of Wolf Lord). He is a highly skilled warrior in every aspect of battle and wields a deadly master-crafted instigator bolt carbine – a marksman’s weapon designed to snipe enemy commanders. In addition to wearing a camo cloak to enhance the effects of cover, the Primaris Captain in Phobos Armour can use an advanced omni-scrambler to thwart enemy reinforcements as they move onto the battlefield. This multipart plastic model comes in 9 components and is supplied with a Citadel 40mm Round Base and an Ultramarines Character Transfer Sheet. You’ll find the full rules for the Primaris Captain in Phobos Armour in Codex: Space Marines.Sold out - $60.00
Warhammer 40k - Orks Deffkilla Wartrike
Games WorkshopFast-moving fighting platforms, Deffkilla Wartrikes make little concession to armoured protection for their riders. Scythe-wheeled, with an enormous rokkit engine afterburner on the back, these trikes not only move at a frankly vulgar pace but also pack enough firepower to make them extra killy. There’s no escaping the crew of a Deffkilla Wartrike – while Speedboss and driver alike are completely exposed to enemy fire, they’re quite happy to prove how tough they are by simply ploughing headlong into the biggest enemy formation they can find. Who wants to be seen cowering behind armour when there’s a fight to be had? This multipart plastic kit contains the components necessary to assemble a Deffkilla Wartrike. Crewed by 2 enormous Orks – a driver and Speedboss – it sits low and long, its massive engine housed between the serrated rear wheels for maximum torque (and maximum flame-belching). Both driver and Speedboss are staring intently to their left, targeting an unfortunate enemy with their gaze – the driver wields a twin boomstikk that’s longer than his arm, and the Speedboss is waving a grappling hook-equipped snagga klaw. At the rear, a fuel-mixa Grot stands ready to add whatever dangerous chemicals he can to the tank with the air intakes on either side designed to resemble an Orkish maw. This kit comes as 78 components and is supplied with a Citadel 150mm Oval base.Sold out - $45.00
Warhammer 40k - Imperial Fists: Tor Garadon
Games WorkshopTor Garadon is the Imperial Fists' longest serving Battle Company Captain, an unstoppable warrior in whom the lessons of the Primarch have been distilled to their most punishing form. Tested on a thousand worlds, he is a master of the battlefield, and an unyielding bulwark against those who would oppose Mankind. Armed with a backpack-mounted grav-gun and the artificer power fist known as the Hand of Defiance, Tor Garadon is among the Imperial Fists' most formidable warriors. Even as explosions tear the ground around him, the 3rd Company Captain stoically guides the fire of the warriors around him with curt commands and targeting information gleaned from his signum array. This 21-piece plastic set makes one Captain Tor Garadon and is supplied with one Citadel 40mm Round Base.Sold out - $45.00
Warhammer 40k - Death Guard: Typhus Herald of the Plague God
Games WorkshopTyphus, Lord of Mortarion’s First Plague Company and Host of the Destroyer Hive, is the most feared of all Plague Fleet commanders. From his ancient ship, the Terminus Est, Typhus spreads contagion and misery across the galaxy. That Typhus has been truly blessed by Nurgle is indisputable. For ten thousand years he has been a blight on Imperial worlds; in the wake of Typhus’ fleet a virulent plague spreads, creating plague zombies whose bites carry the disease to new victims. Billions have died and been returned to undeath, as the proliferating energies of Chaos distort and mutate this disease to ever-more terrifying vectors. This multi-part plastic kit contains the components necessary to build Typhus, Herald of Nurgle, Host of the Destroyer Hive. This is an appropriately large model, covered head to toe in rot, pitted Cataphractii armour, skulls, Nurgle icons and spikes – there’s even room for a Nurgling to hitch a ride, clinging to his waist. He holds aloft a master-crafted manreaper, taller even than Typhus himself, which features a host of unpleasant effects of corruption and wear; it’s clearly a blade that has seen a lot of action. The chimney found on his back is belching forth a vile hive swarm with impressive effect – some of the flies bursting forth are the size of a Nurgling. Included is a scenic element to his base, as he stands with a foot resting arrogantly on some toppled Imperial masonry. This kit comes as 15 components, and is supplied with a Citadel 50mm Round base. - $35.00
Warhammer 40k - Genestealer Cults: Nexos
Games WorkshopNexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing that sensory data into a steady stream of strategic instructions and deployment orders. The Nexos is a tactical lynchpin for the Genestealer Cults army – a strategic unit who rewards careful planning. With him, you’ll be able to re-deploy your Ambush markers, letting you get the jump on the foe, while there’s a chance he'll grant you additional Command Points, giving you even more tactical options! This kit is supplied 10 plastic components, and contains a 40mm round base.Sold out - $20.50
WH 40k - Mission Pack: Open War (Discontinued)
Games WorkshopA simple and fun way to set up games of Warhammer 40,000, Open War cards take all the indecision and doubt away and let you get on with your gaming. A deck of 51 cards split into five types, they help you determine the deployment, objectives and special rules for open play games. Included: - 12x deployment cards: Twelve different styles of player deployment - 9x objectives cards: Nine different objectives for winning the game - 18x twist cards: Eighteen different special rules that can be used to add a special factor to the game, such as acid rain, orbital debris and fighting in the dead of night - 6x ruse cards: Six different cards that can be used to glean an advantage, such as ambushing or digging in – used to counter a higher Power Rating - 6x sudden death cards: Six different cards that provide different ways to win if you are significantly outnumbered – if your enemy has a Power Rating at least twice that of your own, you get a secret advantage to use as you wish! If you use every type of card, that’s well over 60,000 combinations – a huge amount of variety! The cards are presented with an instruction booklet, and feature artwork on the reverse.Sold out - $179.00
Warhammer 40k - Knight Questoris
Games WorkshopThe highly versatile Knights Paladin provide strategic backbone to many lances. While not specialised, they are favoured by most houses for their combination of the rapid-fire battle cannon – an artillery gun aimed directly at the enemy forces – with a powerful close combat weapon. Seasoned Nobles prize these mighty steeds, for their long experience allows them to put the Paladin's tactical flexibility to use on the battlefield. This multi-part plastic kit builds one Knight Paladin, a powerful all-purpose Lords of War choice for your Imperial Knights armies – or a wandering Freeblade for other Imperium forces. This super-heavy walker is armed with a rapid-fire battle cannon, along with your choice of melee and carapace-mounted weaponry, and has the ability to offer broad guidance to allied Armiger-class squires. The Knight Paladin makes a fantastic painting project and, with a huge degree of customisation and incredibly detailed components available during assembly, allows you to create a truly unique engine of war. This kit can also be assembled as a variety of other Questoris-class Imperial Knights – the Errant, Crusader, Gallant, Preceptor, Warden, or the named knight Canis Rex – as well as a Knight Despoiler for Chaos Knights. Any remaining weapons, faceplates, or accessories can be used as spares for your other Knight kits. The kit includes the parts required to build an exposed pilot seated within the Knight's chassis, as well as a pilot on foot. The Knight Paladin kit comprises 250 plastic components, and includes a Citadel 170mm Oval Base and a Citadel 25mm Round Base. Also included is a transfer sheet, featuring heraldry for Imperial Knights.Sold out - $50.00
DIS Warhammer 40000 - Imperium Nihilus: Vigilus Defiant
Games WorkshopDIS War ravages the sentinel world of Vigilus. Though beset by an Ork Speedwaagh! and a Genestealer Cult uprising, its crucial location at the mouth of the Nachmund Gauntlet makes it an invaluable asset to the Imperium – one that its people will fight to the last to defend. Yet this defiance may cost the Imperium dearly, for on top of all the planet’s woes, a Chaos invasion has begun, led by a warlord claiming to be the herald of Abaddon himself! Imperium Nihilus: Vigilus Defiant is packed with exciting background and new rules that enable you to refight the events described in the book. Here’s what you will find inside: - Background of the period leading up to the War for Vigilus - A star map of the Vigilus system - Descriptions of the planet of Vigilus and its military disposition - Detailed accounts of the major events in the War for Vigilus - Campaign deployment maps and descriptions of the battles that were fought in each war zone - Details of the various armies that fought in this campaign - Campaign rules allowing you to bring the narrative of this book to life on your tabletop. - Guidance on organising and running a Vigilus campaign - 12 narrative play missions (6 Crucible of War, 6 Echoes of War), as well as additional special rules and Stratagems - Six exciting battlezones to use in your games of Warhammer 40,000 - Specific rules for using the various factions that fought on Vigilus, including datasheets for Marneus Calgar, his Victrix Guard and Haarken Worldclaimer - 22 Specialist Detachments, with new Warlord Traits, Relics, and StratagemsSold out