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Dungeons and Dragons (5th Ed): Players Handbook
Wizards of the CoastThe Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons , you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. - $49.95
Dungeons and Dragons (5th Edition): Dungeon Masters Guide
Wizards of the CoastAll you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.” —Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. - $39.99
Warhammer 40K Wrath and Glory RPG: Threat Assessment - Daemons and Heretics
Cubicle 7Bring the forces of the Ruinous Powers to Warhammer 40,000 Roleplay: Wrath & Glory with this packed bestiary dedicated to those in service of the Dark Gods of Chaos! Threat Assessment: Daemons & Heretics presents a wide array of new and exciting challenges, from the insidious cultists of the Dark Commune to terrible Heretic Astartes! Within its blood-stained pages, you’ll find ancient and powerful relics, mind-rending psychic powers, malevolent Greater Daemons of the Dark Gods, and much more, including; Tools and advice to help craft your own nefarious cults in service to Chaos An expansive array of new threats for your games Powerful Daemons and followers of Khorne, Nurgle, Slaanesh, and Tzeentch Iconic threats like Khorne Berzerkers and Slaaneshi Noise Marines A comprehensive section dedicated to the Psychic Diabolus, the dread powers employed by servants of the Dark Gods Threat Assessment: Daemons & Heretics is bursting with new Threats and Challenges for both GMs and players to get excited about. New and experienced GMs alike will find the expansive lore and abundance of new enemies great additions to their existing games or new adventures against the corrupting powers of Chaos. Threat Assessment: Daemons & Heretics is a must-have for anyone looking to learn about or bring the corrupting influence of the Dark Gods into their games of Warhammer 40,000 Roleplay: Wrath & Glory !Sold out - $24.99
Crypt of the Devil Lich (Softcover) (5E)
Goodman GamesA level 15 adventure for 5E An ancient evil stirs in the darkness… The heroes are recruited to explore the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing adventurers have been tricked by agents of the Devil Lich to free her from her prison. If they are truly heroes, they will uncover the deception in time and defeat the Devil Lich before she can unleash her dark designs on the surface world yet again. Inspired by the classic Tomb of Horrors , do your players have the mettle to overcome the challenges of the Crypt of the Devil Lich? This book contains three fully developed diabolical levels, full of secrets, traps, puzzles, and deadly foes! It includes 3 maps and 40+ player handouts, plus new monsters, spells, and magic items for your 5E game. The adventure is suitable for stand-alone play, or can be run as a tournament. Six pre-generated level 15 characters allow you to start playing immediately! Dare your players to risk it all and enter the Crypt of the Devil Lich? Included in the book are: A detailed introduction chapter, including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations. All new interior artwork and cartography Dozens of player handouts, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks . Six fully developed Pre-generated Player Characters based on the original tournament player characters. The original team tournament scoring system.Sold out - $49.99
Humblewood Tales: Hardcover Campaign Setting (5E)
Hit Point PressHumblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from the mystical tree city of Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses and more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs - $49.99
Alien RPG: Starter Set
Free League PublishingThe ALIEN tabletop roleplaying game is a beautifully illustrated 392-page full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game can be played in two distinct game modes:Sold out - $57.99
Alien RPG
Free League PublishingThe ALIEN tabletop roleplaying game is a beautifully illustrated full-color hardcover book of a massive 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes: Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one complete Cinematic scenario. Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign. The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero , but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.Sold out - $24.99
Numenera RPG: Starter Set
Monte Cook GamesEach world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways. Each left behind remnants. The people of the new worldthe Ninth Worldsometimes call these remnants magic, and who are we to say they’re wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them NUMENERA. Set in a far, far distant future, the Numenera RPG puts a new spin on traditional fantasy, creating something unique to reinvigorate the imagination of gamers everywhere. Player characters explore a world of mystery and danger to find leftover artifacts of the past: bits of nanotechnology, the datasphere threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices that defy understanding. Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future.Sold out - $39.99
Warhammer 40K Wrath and Glory RPG: Vow of Absolution
Cubicle 7Vow of Absolution - A definitive guide to The Absolvers Chapter of the Adeptus Astartes . Vow of Absolution is a detailed and in-depth guide to The Absolvers Chapter of the Adeptus Astartes stationed within the Gilead System and features a wealth of expanded lore, locations and characters… Bound by long sworn oaths to defend the Gilead System, the Space Marines of the Absolvers now find themselves the Imperium’s last bulwark against the encroaching darkness… With their flagship vessel, and a number of their brethren trapped in the Gilead System by the opening of the Great Rift, the Absolvers find their numbers dwindling as they desperately defend humanity in a system cut off from the Imperium’s might. On Gilead Primus, the ancient Absolver citadel of Castle Grigori is alive with more activity than its storied halls have seen in centuries as the Chapter desperately recruits and prepares new Aspirants. Elsewhere, the ancient and venerable Battle Barge, Vow of Absolution, is stationed within the Reach, holding back the incessant raids by foul Orks, the arrogant Aeldari and worse still, their own Traitorous fallen brethren . Vow of Absolution introduces new Tier 5 Astartes Archetypes, exciting previously unexplored locations and dives into the mysteries at the centre of the ancient secrets of the Chapter. Advice on running and scaling in military action based campaigns is offered alongside a unique adventure designed specifically to introduce the new and exciting content into your campaigns. Vow of Absolution is a detailed look at The Absolvers and playing an Astartes warrior in Wrath & Glory, covering; 3 New Key Locations of the Absolvers Chapter A detailed look at the history and lore of the Absolvers Chapter New Astartes focused Talents Access to the Armoury of the Absolvers - Introducing new Wargear and Equipment Dedicated Psychic Powers and Litanies of Battle for Librarians and Chaplains The introduction of Tier 5 Astartes Archetypes to Wrath & Glory New Patrons to introduce to your games.Sold out - $39.99
Warhammer Age of Sigmar: Soulbound RPG - Ruins of the Past
Cubicle 7Bear witness to the Ossiarch tomb-city known as the Ashen Necropolis as its servants rise once more to claim the bone-tithe and await their master’s orders. Venture into the towering Stormvault of the Platinum Spire, a vast repository of dark magic and necromancy guarded by a trio of viscous Sphiranxes. Or dive into the ruined Idoneth enclave of Aighmar, now a watery grave overrun by the Skaven of the Clans Skyre and their terrifying carc-ship. The Mortal Realms are overflowing with ruins of the past. It is home to the mouldering lairs of long-dormant foes, ancient secrets, and objects of power. Rally your binding and step into the past. Bring the fight to the forces of death, chaos and destruction. Warhammer Age of Sigmar Soulbound: Ruins of the Past features a host of adventurous detours and destinations, perfect locales for parties seeking a one-shot divergence between adventures or the crucial final stop of a grand campaign. A collection designed for true antiquarians of the Mortal Realms, these sites are home to malefic villains and exciting mysteries: arcane mechanisms, cracked Stormvaults and fiercely opposed active Realmgates. Ruins of the Past contains: 9 unique adventure locations from across the Mortal Realms, each comprising a rich history, deadly hordes of enemies, lost wonders, and accursed secrets. Gamemaster advice on integrating each location into your campaign, how to weave players into it, and how to reward them. Exploration rules to lead parties on the dangerous trek across the Mortal Realms and for delving into these perilous locations. Stunning maps, detailed diagrams, and matching encounter tables brimming with strange sights and challenges to uncover. A full bestiary, including all the new allies and enemies, you’ll need to create encounters.Sold out - $39.95
The End of the World RPG: Wrath of the Gods
Asmodee: Fantasy Flight GamesAs the second book in The End of the World roleplaying game line created by Álvaro Loman and José M. Rey, Wrath of the Gods invites you to play as yourself and use your own skills to survive. As the supernatural extends into the physical world, you’ll come face to face with otherworldly horrors and beings from alternate planes of existence. You must constantly struggle to stay alive if you want to survive the divine anger of the gods! The End of the World is a roleplaying game line consisting of four books: Zombie Apocalypse, Wrath of the Gods, Alien Invasion, and Rise of the Machines. Every game challenges you to play as yourself in the midst of the world's ending. You must face unfamiliar threats in familiar places to survive even another day in the tumult of the apocalypse. Each book in The End of the World line contains five unique scenarios, each offering a different take on the book's titular theme.Sold out - $14.99
Humblewood Tales: GM Screen
Hit Point PressThis GM screen for Humblewood Tales contains reference of the Humblewood Calendar and Festivals, prominent areas within Alderheart, guilds your customers can join and more!Sold out - $49.99
Fools Gold: Hardcover Campaign Setting (5E)
Hit Point PressFools Gold: Into the Bellowing Wilds is an exciting new 5e adventure that takes place in the world’s deadliest jungle where everything wants to kill you! Fun! Enhance your games with this jungle campaign setting, which includes a buttload of new content, including brand new wilder magic & curse charts that will excite GMs while the players pray to the dice gods. Delve into the Bellowing Wilds, discover the rich lore of the world, and find out what happened to the ancient Foreclaimers who disappeared thousands of years ago, leaving ruins, mysteries, MECHANICAL DRAGONS AND DINOSAURS, and awesome treasures behind…Sold out - $59.99
Warhammer 40K Wrath & Glory Roleplay: Rulebook
Cubicle 7The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished. Rallied by the Rogue Trader Jakel Varonius, a disparate group are dedicated to doing what must be done to keep the Gilead System from being consumed by the darkness. Can they resist the machinations of Chaos as well as the plots of those who see the rift as an opportunity to further their own power? Time is running out in the 41st Millennium. The accursed age needs heroes more than ever before. Will you answer the call? The Wrath & Glory Rulebook is everything you need to roleplay grim and glorious adventures in the Gilead System.Sold out - $59.99
Alien Bestiary (5E)
Alliance GamesIt Came from the Stars! The Alien Bestiary brings you an incredible array of sci-fi and space-themed monsters and menaces for the 5th Edition of the world’s most famous roleplaying game! The creatures you’ll find within are perfect for whenever your heroes venture into the dark tapestry of space or have to defend their homeworld from alien invasion by eldritch horrors from beyond the stars, whether you use a universe of your own design, or a dedicated sci-fi saga like the Aethera Campaign Setting or the Legendary Planet Adventure Path for 5E! You’ll find allies and adversaries within these pages, from playable races for your sci-fi game to cosmic horrors and apocalyptic enemies inspired by classic themes of science fiction. This volume collects nearly 300 monsters from Challenge 1/8 to 30, from mutant minions to cosmic abominations. You’ll find residents of the Legendary Planet and Aethera settings, 5E aliens and androids like the myrmidon robot, plasma ooze, and star-spawn of Cthulhu, and brand-new never-before-seen monsters like the asteroid worm, star fairy, meteor dragon, and supermassive singularity! The Alien Bestiary is more than just monsters too, with appendices devoted to cults of the Great Old Ones, creatures of the Aethera system, creature indices by type and CR, high-tech traps and hazards, and spells, feats, and expanded rules for aetherite radiation, vacuum, and more! The PDF version, of course, is hyperlinked and bookmarked for your convenience, and the book is packed with incredible artwork and delightful design by some of the best authors in the business. These monsters are dynamic and cinematic in how they play at the table, with ecology, history, and lore that are a pleasure to read.Sold out - $99.99
The Making of Original DandD: 1970-1977
Wizards of the CoastThe definitive history of the world's greatest roleplaying game, this 576-page tome is full of content that's never been seen before! - $22.00
Old-School Essentials: Referee`s Screen
Alliance GamesThis deluxe 3-panel screen provides a quick reference to the most common rules and procedures needed to run Old-School Essentials Classic Fantasy or Advanced Fantasy games (or any other game based on the classic 1981 Basic/Expert rules): Master attack matrix. Saving throw tables for monsters and all Classic Fantasy character classes. Combat rules summary. Procedures for encounters, dungeon adventures, and wilderness adventures. Summary of options available during downtime between adventures. Tables for thief skills and turning the undead. Weapon combat stats, armour types, and rules for common adventuring gear. Master movement rate table, listing base, encounter, and overland movement rates. Dimensions: 840mm wide × 217mm high × 3mm thick. (33" wide × 8.5" high × 0.1" thick. ) The front of the screen is graced by a fantastic, three-panel dungeon diorama painting by the legendary Peter Mullen!Sold out - $29.99
Pathfinder Triumph of the Tusks - Destroyer`s Doom
PaizoAt last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into the city, they must liberate the Drowning Sands orcs and borrow boats able to cross a quicksand sea. Once inside Wyvernsting, the PCs must sabotage the defenses, motivate rebellious factions to rise up against their enemies, and finally join Ardax’s forces in besieging the city. Yet when the dust clears, the PCs identify the root of the undead uprising that’s ravaged the land: a haunted divinity that dwells high in Belkzen’s mountains. Destroyer’s Doom is an orc-focused Pathfinder adventure for four 9th-level characters. The adventure concludes the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs’ homeland and independence. This volume includes opportunities to continue the adventure, an exploration of orc faiths, a gazetteer of the treacherous city of Wyvernsting, new magic items, and an assortment of new creatures that haunt Belkzen’s mountains and silt seas.Sold out - $49.00
Unglorious Corebook
GamezenterUnglorious, the Necro-fantasy RPG lets you play the role of an adventurer who passed away due to their carelessness and has now risen again to seek the glory they couldn’t obtain when they were alive. Settle your unfinished business in the land of the living, face the land of the dead’s exhausting bureaucracy and join the most heroic deceased warriors! It’s time to rise and fight once more… and hopefully do better this time around.Sold out - $22.00
Horror: A Roleplaying Game: The Diner
GamezenterIntroducing "The Diner Horror RPG Scenario Book," straight out of the twisted realms of the 1980s! Get ready for a heart-pounding, spine-tingling adventure that will keep you on the edge of your seat! Step into the retro world of the eponymous diner and brace yourself for five pulse-pounding scenarios that will send shivers down your spine. Watch in awe as a zombie attack engulfs the unsuspecting patrons, forcing them to fight for their lives in an epic battle against the undead. Feel the hair on the back of your neck rise as swarms of bloodthirsty spiders threaten to consume everything in their path. And buckle up for a demonic showdown that will leave you questioning your very sanity!Sold out - $27.99
Pathfinder Occult Spell Cards (Remastered)
PaizoDiscover the mysteries of the occult with Pathfinder Occult Spell Cards! Featuring all of the occult spells from Pathfinder Player Core and Pathfinder Player Core 2 on over 240 reference cards, this is a vital accessory for those who dabble in the esoteric arts. Open your mind to the unknown! Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster's tactical options at a glance. The possibilities are endless, but Pathfinder Occult Spell Cards let you master the mysteries of magic!Sold out - $27.99
Pathfinder Focus Spell Cards (Remastered)
PaizoThis must-have accessory for characters with that little extra bit of magic features all of the focus spells from Player Core and Player Core 2 on over 220 reference cards. Tap into your inner power! Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster's tactical options at a glance. The possibilities are endless, but Pathfinder Focus Spell Cards let you master the mysteries of magic!Sold out - $27.99
Pathfinder Divine Spell Cards (Remastered)
PaizoCall down the glory of the gods with Pathfinder Spell Cards! This must-have accessory for divine spellcasters contains more than 150 spell reference cards, covering every divine spell in the Pathfinder Core Rulebook, giving players immediate access to key game details without the need to slow down play to flip through a giant book.Sold out - $19.99
Pathfinder Flip Mat: Occult Dungeon
PaizoWhether your players are poring through libraries for occult texts or invading an otherworldly redoubt for a crucial secret, no Game Master wants to spend time drawing sites for their occult encounters. Fortunately, with Pathfinder Flip-Mat: Occult Dungeon , you don’t have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Place this map on your table and don’t delay your players on their investigation into the paranormal! Pathfinder Flip-Mat: Occult Dungeon measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!Sold out