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Dungeons and Dragons (5th Ed): Players Handbook
Wizards of the CoastThe Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons , you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. - $49.95
Dungeons and Dragons (5th Edition): Dungeon Masters Guide
Wizards of the CoastAll you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.” —Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. - $49.99
Dungeons and Dragons (5th Ed): Players Handbook (2024)
Wizards of the CoastIntroducing the 2024 Player's Handbook , the new and improved guide for fifth edition DUNGEONS & DRAGONS. Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience. gaming culture by blending traditional fantasy with miniatures and wargaming. - $64.99
Dungeons and Dragons RPG: Campaign Case Creatures
Wizards of the CoastUnleash a menagerie of creatures with this set of creature tokens for the worlds greatest roleplaying game. This campaign case equips the Dungeon Master with a large set of customizable creature tokens that will complement any D&D adventure or home brew campaign. The high-quality creature discs and broad selection of reusable creature clings makes this kit ready for any encounter. Its also the perfect companion to Campaign Case: Terrain. Use these Campaign Cases together to create a premium experience for all your adventures. CONTENTS 64 weighted plastic discs that come in 3 sizes and 4 colors for maximum flexibility in encounter creation40 medium-sized creature tokens, 20 large-sized creature tokens, 4 huge-sized creature tokens 5 sheets of fully illustrated reusable creature clingssimply apply a cling to a disc to create customized Creature Tokens ready for any encounter 2 removable custom token storage trays 1 storage folder for creature clings 1 durable storage case with a magnetic closure and a rope handle designed to take your adventure on the road 1 outer box with all-new art that protects the keepsake box - $49.95
Dungeons and Dragons RPG: Mordenkainen Presents - Monsters of the Multiverse Hard Cover
Wizards of the CoastSparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes , these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook . Contents: Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes over 30 playable races—brings all the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world - $14.99
Dungeons and Dragons Character Sheets (2024)
Wizards of the CoastCreate characters you’ll love with the 2024 Character Sheets, for use in any fifth edition DUNGEONS & DRAGONS adventure. This pack contains 50 double-sided sheets and an illustrated folder for storage.Sold out - $59.95
Dungeons and Dragons RPG: Vecna Eve of Ruin Hard Cover
Wizards of the CoastDungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20. You hold the power to change the multiverse, so what are you waiting for? This book includes detailed character dossiers with exclusive insight into these illustrious figures. Journey through memorable fantasy locations during your race to save existence. In Vecna: Eye of Ruin, players will take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all. The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse's most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts. Vecna: Eve of Ruin is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. - $99.99
Dungeons and Dragons - Deck of Many Things Alternate Hardcover
Wizards of the CoastThe Book of Many Things (192-page hardcover)—A book for players and Dungeon Masters alike with content that can be dropped into any campaign, all thematically tied to The Deck of Many Things The Deck of Many Things (66-card deck)—Own one of D&D’s most legendary magic items with a deck containing the original 22 cards with updated art, plus 44 additional cards that can be substituted to customize your play experience The Deck of Many Things Card Reference Guide (80-page hardcover)—Deck guidebook showcasing each card in the expanded deck and a variety of ways the deck can be used Deck Box—Sturdy custom box to store your deck and deck reference guide - $69.99
Dungeons and Dragons RPG: Spelljammer Adventures In Space Hard Cover
Wizards of the CoastA thrilling space-based campaign for the worlds greatest roleplaying game. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse. This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting. Collection includes adventure book, setting book, book of monsters, poster map, and DM screen Light of Xaryxisa 64-page hardcover adventure set in the Astral Plane for characters of levels 58 The Astral Adventurers Guide64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more Boos Astral Menageriea 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea Double-sided poster map of the Rock of Bralan asteroid-city that can serve as both an adventure location and a campaign hub DM Screenfour-paneled Dungeon Masters screen designed for rollicking space adventures - $49.95
Dungeons and Dragons RPG: Strixhaven - Curriculum of Chaos (HC)
Wizards of the CoastHE SCHOOL OF MAGIC IS IN SESSION The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day. Strixhaven™: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of MAGIC: THE GATHERING, and provides rules for creating characters who are students in one of its five colleges. Characters can explore the setting over the course of four adventures, which can be played together or on their own. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance. This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. New player character options including feats and backgrounds in the Character Builder Includes new spells and magical items that help your character feel connected to the Strixhaven college they choose to join Play through the book’s multiyear campaign, beginning as first-year students who study, socialize, and adventure their way to graduation Includes four adventures that can be played as stand-alones or woven together to create one Strixhaven campaign taking players from level 1 to level 10 Encounter over forty magical, mysterious creatures and NPCs in the bestiary to battle in the Encounter builder Create new characters with the new player race, the owlin , one of the owlfolk who study at the university in the Character Builder Experience Dungeons & Dragons and Magic: The Gathering in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magicSold out - $49.95
Dungeons and Dragons RPG: The Wild Beyond the Witchlight - A Feywild Adventure (HC)
Wizards of the CoastA wickedly whimsical adventure for the world’s greatest roleplaying game. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time.Sold out - $49.95
Dungeons and Dragons RPG: Curse of Strahd
Wizards of the CoastUnder raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind`s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd`s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan. The master of Castle Ravenloft is having guests for dinner. And you are invited. Curse of Strahd is a Dungeons & Dragons fantasy-horror adventure for characters levels 1-10.Sold out - $24.99
Dungeons & Dragons: Dungeon Tiles Reincarnated - Dungeon
Wizards of the CoastTiles to make fantastic dungeon maps: contains 16 durable, double-sided, fully illustrated tile sheets, featuring dungeon rooms, corridors, caverns, tunnels, and other terrain elements that Dungeon Masters can use to build exciting encounters.Sold out - $49.95
Dungeons & Dragons: Candlekeep Mysteries
Wizards of the CoastCandlekeep Mysteries is a collection of seventeen short, stand-alone, D&D adventures designed for characters of levels 1-16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.Sold out - Original price$49.95Current price$34.97
Dungeons & Dragons - Out of the Abyss
Wizards of the CoastThe Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15Save 30% - $49.95
Dungeons & Dragons - Tashas Cauldron of Everything
Wizards of the CoastThe wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all. EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin. INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign. EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero. A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign. Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies. - $39.95
Dungeons & Dragons - Sword Coast Adventurers Guide
Wizards of the CoastThe Sword Coast Adventurer's Guide is a valuable resource for Dungeon Masters and players alike. In addition to describing the peoples and places of the Sword Coast, the book contains a plethora of new character options to intrigue and inspire every adventuring party. - $49.95
Dungeons & Dragons - Tales from the Yawning Portal
Wizards of the CoastWhen the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy. For use with the fifth edition Player’s Handbook , Monster Manual , and Dungeon Master’s Guide , this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game. - $49.95
Dungeons and Dragons (5th Edition): Xanathars Guide to Everything
Wizards of the CoastExplore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything! Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options: • Over twenty-five new subclasses for the character classes in the Player’s Handbook , including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more • Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory • A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you. Beauty and guile are in the eyes of the beholder!Sold out - $49.95
Dungeons and Dragons (5th Edition): Princes of the Apocalypse
Wizards of the CoastCalled by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms. • An epic adventure for characters levels 1 – 15, the Elemental Evil™ story arc, Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience. • Includes new elemental spells and the element-touched genasi as a new playable race. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Sasquatch Game Studio LLC.Sold out - $49.95
Dungeons and Dragons (5th Edition): Mythic Odysseys of Theros
Wizards of the CoastPlay DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Theros—a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends. • Rise above the common throng with SUPERNATURAL GIFTS, abilities that give you remarkable powers that set you on the path to legend. • Explore Theros as a SATYR or LEONIN—mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time. • Master new powers with Magic: The Gathering-inspired SUBCLASSES like the Bard’s College of Eloquence and the Paladin’s Oath of Heroism. • Encounter MYTHIC MONSTERS, creatures whose power and renown are such that their names are truly living myths. • Wield the weapons of the gods—five signature artifacts used by Theros's deities. • Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience. - $49.95
Dungeons and Dragons (5th Edition): Explorers Guide to Wildemount
Wizards of the CoastA war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer. - $49.95
Dungeons and Dragons (5th Edition): Baldurs Gate - Descent Into Avernus
Wizards of the CoastWelcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells? • This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells. • Baldur's Gate is among the most iconic locations in fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes. • The book introduces the infernal war machines to fifth edition D&D—battle-ready vehicles, which you can customize as you blast off into the Blood War. • Dungeon Masters will entice their heroes with devils’ deals, designed to lure adventurers with the ultimate temptations of power and treasure. • Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience - $24.95
Dungeons and Dragons RPG: Tactics Maps Reincarnated
Wizards of the CoastBring your Dungeons & Dragons game to life with this collection of twenty beautifully rendered, full-color, tactical poster maps. Maps are a key element of every Dungeons & Dragons campaign. A map`s importance in bringing your world to life can`t be overstated. The same can be said for your encounter maps. Sometimes you need a visual representation of the area your adventurers are in, or perhaps tactical combat is simply the way your group rolls.Sold out