Midnight RPG (1st Edition): Sorcery and Shadow
The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic.
As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses, charms, and feats, as well as for DMs that want to incorporate new magic into their campaigns or introduce dangerous new foes for players to conquer. Prestige classes for good and evil characters, as well as the powerful strongholds and hidden retreats in which they reside, round out this exciting new book. In a world where an evil god strives to claim all magic for himself, every spell matters.
Sorcery and Shadow
- Dozens of new spells designed for MIDNIGHT, but useful in any campaign.
- New covenant items, powerful magical weapons and gear that increase in power along with the characters.
- New feats, prestige classes, spell-boosting charms, and magic options for channelers, wizards, druids, and even legates, the evil disciples of the Shadow.
Requires the use of the Dungeons & Dragons® Player's Handbook, published by Wizards of the Coast, Inc.® This product utilizes updated material from the v.3.5 revision.