Skip to content

WeightCheck

  • $28.99

    Conquest - Hundred Kingdoms: Errant of the Order of the Shield

    Para Bellum Games
    During the early reign of the Hundred Kingdoms, the Order of the Shield took it upon itself to protect man from its most dangerous predators. Eschewing the combat formations of their predecessors, the Order of the Shield traveled the lands alone and sought to alleviate suffering where they could. The Emperor elevated their Order to the rank of Imperial Magistrates, allowing the Errant Knights of the Shield to work as judge, jury and executioner against all but the most powerful of noble houses. This did not endear them to the nobility, and when the last Emperor died one of their first moves was to seek out and destroy any members of this ancient order. Today they are few and far in between but continue their thankless task of protecting the citizens and peasants of the 100 Kingdoms against all those who would prey upon them, especially the nobility itself. Contains: 1 Resin Miniature, 1 x 27mm plastic base, 1 PB Info Card, an offensive addition to the Milita and Milita Bowmen
    Sold out
  • $12.99

    5211 - Azul Edition

    Asmodee: Next Move Games
    5211, the fast-playing card game with a unique scoring method that rewards clever play is now releasing with a new theme, based on the award winning, hit game, Azul! The cards are beautifully adorned with five color patterns from the familiar tiles in Azul's artwork. Each player starts with a hand of five cards. Players play two cards face-down, then simultaneously reveal them. They refill their hand, then repeat this process two more times, but only with one card. The cards of the majority color pattern will score - unless too many are present, in which case the color busts and the second most color scores. In case of a tie for majority, the tied colors are also out. These rounds are repeated until the deck runs out. The player with the most points wins. 5211 Azul is a new edition that fans of both games can enjoy!
    Sold out
  • $47.99

    Conquest - Spires: Abomination

    Para Bellum Games
    Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment. Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. The humble ant’s instinctive hierarchical physiology somehow made it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors. Contents: 1 model per pack Includes Command expansion and regiment stand. 1 iCard.
    Sold out
  • $24.99

    Conquest - Dweghom: Tempered Sorcerer

    Para Bellum Games
    Dweghom who discover they are Gifted, very quickly come to the attention of their superiors and are turned over to the Tempered to learn to control their Gift. There they are presented with a stark choice: embrace the path of sorcery and learn to control your power or die. Given that these are Dweghom, a surprising number of candidates still chose the second path, preferring to undergo the Descent rather than surrender the gift their ancestors fought to grant them. Those that choose the path of the Sorcerer have chosen a long and arduous path. The first step in it is the fitting of the techno-sorcerous grafts, created by the Steel Shapers to grant the Sorcerers some basic control over their power. Little more than sorcerous venting mechanisms, the clever technical minds of the Tempered have found countless uses for them on the battlefield: from powering the powerful suits the Flameforged and Stoneforged guards use, to charging the powerful Hellbringer cannons as they lumber to war. All but the very rarest of candidates possess a greater affinity to one element than to the other. They start their path to mastery on the element they are weakest at, learning to control it first. Countless decades are spent using less and less of their power with greater and greater control until at long last they can claim to have mastered their first element. Once this control is achieved a Sorcerer seeks to accomplish the same task with the second element. This is a longer and more dangerous path, where the lessons learned in controlling the relatively tame power of their secondary element gives the prospective Sorcerer some hope of controlling the raging maelstrom of power that is his primary Element. Contents: 1 Resin Miniature, 1 x 27mm plastic base, 1 iCard
    Sold out
  • $28.99

    Conquest - Dweghom: Ardent Kerawegh

    Para Bellum Games
    Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed. Mighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervor of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Contents: 1 Resin Miniature, 1 x 27mm plastic base, 1 iCard
    Sold out
  • $39.00

    Conquest - Hundred Kingdoms: Gilded Legions/Household Guards

    Para Bellum Games
    The recruitment standards of the Gilded Legion today are even stricter than those of the Steel Legion. Each candidate must be able to prove ten years of prior service in an armed and active unit. In addition, one must present two recommendation letters, at least one of which must be from a recognized imperial servant of the rank of Lictor and above, which provide assurances of the individual’s loyalty, skill and character. Once a prospective candidate’s credentials have been accepted, he must then endure the Ordeal, a fitness regime based on the Agoge practiced in the City States, one of the most ruthless training processes ever devised by man. While the hearts of the people would never be won despite the legion’s restructuring, what once was hatred and loathing, has turned into fearful contempt. In the end, Gilded Legionnaires care little. Sharing common living grounds, their families befriending each other, their children growing together, the Gilded Legion has become more than a choice, for many. It is a tradition and a way of life, the bonds between its members as lasting and loyal as their dedication to their work. Following these reforms, the Gilded Legion became a powerful tool in the hands of the Chamberlain, ensuring the sanctity and safety of the Imperial Mint, the most influential Imperial institution under his control. Loath to waste such a valuable resource on petty squabbles, the Gilded Legion cannot be hired out as mere mercenaries and remains committed to its guard and garrison duties. Their presence on the battlefield means the Chamberlain himself has a vested interest in the outcome, a proposition almost as disheartening as facing these professional killers on the field. Contents: 12 models per pack Includes Command expansion and regiment stands. 1 iCard. (Dual Kit with Household Knights)
    Sold out
  • $54.99

    Meadow

    Asmodee: Rebel
    Experienced nature observers bravely roam the area in search of plants, animals and various curiosities. They eagerly use their knowledge - in the meadows, among the grasses, they can spot small rodents, and since they are here, maybe a buzzard, a fox or even a viper will appear in a moment! Meadow is a board game in which players take the role of wanderers watching nature. Equipped with a map, they stroll through the picturesque surroundings, looking for inspiration and capturing breathtaking views. Players are driven by passion and curiosity, but also by competition for the title of the keenest nature observer! It will be awarded to whoever scores the most points from the observed species of animals and plants, landscapes and souvenirs collected from the hike. Competition continues by the fire, where players compete in achieving the goals of their expeditions.
  • $17.99

    Spicy

    Asmodee: Heidelbear
    Once upon a time, 3 big cats became exhausted fighting to be top cat. They agreed to quit the fight and spice up their 9 lives with a hot spice eating contest! Alas, soon, everyone was cheating, so the cats invented a very hot, often tearful, bluffing game. Spicy is a bluffing card game for 2-6 players. The cards are played facedown, so players can cheat when they announce their card. But this card game isn’t just about bluffing. Players can almost always play a card that is at least half right if they cleverly play their hand.
  • $55.00

    Excavation Earth

    Asmodee: Mighty Boards
    In Excavation:Earth you lead a race of alien explorers on their quest to excavate human artifacts and curate the ultimate art collection, and most importantly, cash in big! Manage your drafted hand of cards to unearth artifacts in excavation sites around Earth, deploy traders in markets, manipulate market prices to sell at the right for the highest profit. But don’t forget to keep on top of the struggle for political power happening in the halls of the Mothership! Without your envoys there your faction risks being edged out of the upcoming landgrab when Earth is colonized. At the end of the game you want to end up with the coolest collection of artefacts that will wow art museums throughout the Union of Free Races.
    Sold out
  • $29.99

    Unlock! Exotic Adventures

    Asmodee: Space Cowboys
    UNLOCK! Exotic Adventures is now available in a big box format that includes three adventures. In “The Night of the Boogeymen,” a child’s dreams are invaded by boogeymen, and players must help to soothe his restless sleep! In “Scheherazade’s Last Tale,” players need to save Scheherazade from the sultan in this ultimate tale of Arabian Nights! Finally, in “Expedition: Challenger,” players must survive a valley of dinosaurs and save Professor Challenger’s latest expedition! UNLOCK! is a series of escape adventures for up to six players. With one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free UNLOCK! companion app runs the timer while providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they win the game!
    Sold out
  • $36.99

    Unlock! Mythic Adventures

    Asmodee: Space Cowboys
    UNLOCK! Mythic Adventures is a cooperative card game inspired by escape rooms. Across three new scenarios, players search rooms, combine objects, and solve puzzles. Explore Mythic Greece in the “In the clutches of Hades” adventure! Experience “Professor Noside’s Animal-O-Matic” for an unforgettable adventure. Finally, travel “Around the world in 80 minutes” in a grand adventure inspired by Jules Verne’s famous book.
    Sold out
  • $19.99

    Agricola: Dulcinaria Deck Expansion

    Asmodee: Lookout Games
    Dulcinaria Deck contains 120 cards for Agricola , almost all of which have never been published before. It is the fourth self-contained deck for the revised Agricola reprint of 2016 and can also be played with older editions of Agricola , although with slight drawbacks. It can be played on its own with the base game or in combinations with any or all other expansions.
    Sold out
  • $89.99

    Pandemic Legacy Season 1 (Red)

    Asmodee: Z-Man Games
    Actions have consequences from one game to the next as you strive to avert global disaster in this stand-alone epic twist on Pandemic . Red and Blue Editions have variant covers; game contents are the same. It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. What results is a year that will never be forgotten. Pandemic Legacy: Season 1 is a unique and epic cooperative game where your decisions in one game carry over into future games. Over the course of the campaign, you will open sealed packets, reveal hidden information, and unlock secrets that will change your world in unexpected ways. Characters will gain scars, cities will panic, and diseases will mutate. Adapt to each new challenge and save humanity before it’s too late. The world will never be the same again. The world is on the brink of collapse. The coming year in Pandemic Legacy: Season 1 will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay. There are many paths to follow. No two worlds will ever be alike!
    Sold out
  • $39.99

    Memoir 44: Pacific Theater

    Asmodee: Days of Wonder
    From the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls, discover this latest exciting expansion for Memoir '44 ! The Pacific Theater expansion introduces new units, new weapons, new terrains and features, and new figures and more. Use new rules, like the Japanese "Banzai!" war cry or the Marines' "Gung Ho" rally cry to win the battles of Iwo Jima or Okinawa! This product is an expansion: Memoir '44 base game required to play.
    Sold out
  • $29.99

    Dixit: Journey Expansion

    Asmodee: Libellud
    Travel to unknown places with Dixit: Journey, an expansion for the classic game of storytelling and guesswork Dixit! Illustrated by Xavier Collette, Dixit: Journey invites you to embark on an extraordinary voyage, guided by the game's inventive artwork and, above all, your own imagination. This product is an expansion: Dixit base game required to play.
  • $89.99

    Ticket to Ride: Rails & Sails

    Asmodee: Days of Wonder
    Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket To Ride series to the next level!
  • $62.50

    Warhammer 40k - Space Marines: Venerable Dreadnought

    Games Workshop
    Standing three times the height of a man, these towering war machines bear powerful weapons and are as lethal at range as in close assault. A chapter's Dreadnoughts are treasured relics, only awoken in great need. Encased inside every Dreadnought lies a mighty Space Marine hero, who has suffered grievous wounds in battle, saved only by his internment. Venerable Dreadnoughts bring their wisdom to the Chapter in times of peace, and immense battlefield experience in times of war. This box set contains one multi-part plastic Venerable Dreadnought. This 84-piece set includes: a plasma cannon, an assault cannon, lascannon, a heavy flamer, a storm bolter, two different power fists including an ornate one, and a set of smoke launchers. Also included are: two different sets of ornate leg guards, three different helmets, six purity seals, two different pennants, a range of different sarcophagus armour plates, several sarcophagus designs, and a host of Crux Terminatus and other Imperial icons.
    Sold out
  • $14.99

    Pathfinder Character Sheet Pack (P2)

    Paizo
    Get the most out of your Pathfinder heroes with these gorgeously designed black-and-white character sheets designed for ease of use and high in-game utility! With a specially designed two-sided character sheet for each of the 12 character classes in the Pathfinder Core Rulebook and additional sheets for tracking equipment and spells, there’s no better way to bring a touch of class to your character’s life! Collected into a special folder with flaps for easy care of character sheets, handouts, and more, the Pathfinder Character Sheet Pack has what you need to get the most out of your Pathfinder Second Edition hero!
    Sold out
  • $60.00

    Warhammer 40000 - Orks: Mozrog Skragbad

    Games Workshop
    Mozrog Skragbad is the surliest, meanest, and most belligerent Beast Snagga to have ever lived. Charging into battle on Big Chompa, his great white squigosaur, he’s a total force of nature. Stuffed full of bionics after being swallowed whole and nearly digested by a goliath gutmaw, Skragbad is more determined and fightier than ever. This kit also builds a generic Beastboss on Squigosaur for a slightly more chilled-out alternative – by Ork standards at least.
    Sold out
  • Original price$35.00
    Current price$29.75

    Warhammer: Age of Sigmar - WARSCROLL CARDS: GLOOMSPITE GITZ

    Games Workshop
    Beneath the gaze of the Bad Moon, the Gloomspite Gitz fight with a vicious energy – screeching and cackling as they battle. Hordes of manic grots are accompanied by stomping cave beasts and gargantuan arachnids from the oldest and darkest forests. The Mortal Realms are unprepared for their frenzied cruelty – but this set of essential reference cards will help you keep on top of things, with warscroll cards for every unit, Endless Spell, and piece of Faction Terrain in Battletome: Gloomspite Gitz, plus 31 tokens to help keep track of various artefacts, spells, abilities, monstrous rampages, grand strategies, and battle tactics. In this pack, you'll find: - 33x single warscroll cards - 10x double-sized, folding warscroll cards - 2x double-sided token sheets tailored to the spells, abilities, and tactics of the Gloomspite Gitz
    Save 15%
  • $92.00

    Blood Bowl - Dungeon Bowl: Death Match

    Games Workshop
    Dungeon Bowl is the game of subterranean sporting mayhem, played between two Blood Bowl coaches. In this expansion set, the College of Life's Emerald Crusaders face off against the College of Death's Black Widows, as two teams explore a sprawling dungeon with a customisable layout – including the lair of a deadly werewolf. Will you be able to score a crucial touchdown, or will you be scuppered by the traps and opponents you encounter along the way? Inside this expansion box, you'll find the following miniatures: 13 College of Death miniatures in bone-coloured plastic: – 1x Wraith – 1x Flesh Golem – 1x Mummy – 1x Wight Blitzer – 2x Ghoul Runners – 2x Skeleton Linemen – 5x Zombie Linemen 12 College of Life miniatures in green plastic: – 1x Halfling Hefty – 1x Halfling Catcher – 1x Wood Elf Thrower – 1x Wood Elf Catcher – 1x Wood Elf Wardancer – 3x Wood Elf Linemen – 4x Halfling Hopeful Linemen Plus: – 1x neutral Wandering Werewolf, for use with the Werewolf's Lair tile The box also contains: – 7x brand new double-sided Dungeon Tiles, lavishly detailed and themed around the Colleges of Life and Death – 18x Dungeon Bowl Door Tokens – A 36-page softcover Death Match Rulebook rendered as a Spike! Journal yearbook detailing the 2494 season, including all the rules you need to play Death Match using the new Dungeon Tiles, six Sponsors, and two featured teams These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. You'll need a copy of Dungeon Bowl to make use of this supplement.
    Sold out
  • $24.95

    Dragon Age RPG - Game Masters Kit

    Green Ronin
    The Game Master's Kit is a key accessory for your Dragon Age RPG campaign. It features a three-panel hardback screen that puts all the essential game info right in front you, and features a brand new 36-page adventure that takes your PCs into the Deep Roads. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. The Game Master’s Kit is the perfect complement to the Dragon Age Core Rulebook and will help you run your game with style. Errata The first printing of this screen shows the Fantasy AGE formulas instead of the Dragon Age formulas. So instead of Intelligence for the Casting Roll and Willpower for Spellpower, it should be the Magic ability in both cases. Please accept our apologies, and here is a PDF of the corrected spellcasting section of this Game Master's screen, that you can print on a sticker and apply to your screen. The currently available version is fixed.
    Sold out
  • $4.99

    Sorcerer Extra Player Board

    Wise Wizard Games
    To play sorcerer with more than 4 players, you’ll need expansion packs and one extra player board for 5 players or two extra player boards for 6 players. Player Boards are made of sturdy game-board material.
    Sold out
  • $14.95

    Dominion 2nd Edition: Prosperity Update Pack

    RIO GRANDE GAMES
    This update pack will update your copy of Dominion Prosperity 1st Edition to 2nd Edition.
    Sold out
×