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  • $49.99

    Doctor Who RPG: Second Edition

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    The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures. This core rulebook includes: Complete character creation rules to allow you to bring to life a new time travelling adventurer to explore space and time aboard the TARDIS. They could be companions to the Doctor, or a new Time Lord of your own creation, Time Agents, or investigators and defenders of planet Earth. The complete revised rules for playing Doctor Who: The Roleplaying Game. The new and updated version of the popular Vortex system is completely compatible with the First Edition of the game. Second Edition makes gameplay faster, easier, and quicker to learn, while keeping all of the dramatic action you’d expect from an episode of Doctor Who. Advice for Gamemasters, new and old, on how to make the experience of Doctor Who: The Roleplaying Game feel like you’re living an episode of the TV series, as well as how to create exciting storylines and continuing campaigns. Revised rules for creating your group’s own TARDIS, or other time travel device to allow them to adventure from the dawn of history to the very ends of the Universe. An expansive look at the history of the Universe, detailing many of the aliens and creatures the Doctor has encountered across space and time. Pregenerated character sheets for the Doctor and her companions, ready to play straight away!
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  • $39.99

    Doctor Who RPG: Second Edition - Adventure Book Two

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    Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time travelling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of travelling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades. Book Two takes us to the shattering end of the Time War. Meet the battle-weary War Doctor, then travel on to distant planets and discover hidden secrets of the Doctor’s past. Bring the revival era Doctors, and their most iconic companions and adversaries to life in your games of Doctor Who The Roleplaying Game. Sixty years of adventure at your finger tips – a treasure trove of adventures, aliens, creatures, gadgets, plots, conspiracies, and plenty of running! An epic new series of adventures connecting every Doctor – A Lustre of Starlight A must-have for fans, gamers, and Whovians of all ages!
  • $39.99

    Doctor Who RPG: Second Edition - Adventures in Space

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    Adventures in Space provides a whole host of planets to explore for your Doctor Who: The Roleplaying Game adventures, including rules for creating your own new alien worlds, along with their inhabitants. Twenty planets from the series are covered, as well as new, exciting environments for the Gamemaster to set their epic adventures. Each entry provides plenty of adventure ideas, as well as a glimpse into each planet’s history. Adventures in Space features: Alien creation rules — create new adversaries and NPCs for your alien worlds, or even new alien characters to join Team TARDIS. Starship and space station creation rules — you don’t have to explore the Universe with a TARDIS, with revised spaceship creation rules to get you travelling the stars. Alien world creation — new vistas to explore, strange places to see. A selection of planets from the series — want to return to Skaro, Trenzalore, Karn, or Akhaten? We’ve got you covered! Each planet looks at its environment and history, and provides adventure ideas to get you started.
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  • $29.99

    Doctor Who RPG: Second Edition Starter Set

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    Doctor Who RPG: Second Edition Starter Set contains everything you need to start your adventures across all of space and time. Whether you`re a complete beginner at roleplaying games or looking for an epic new campaign, this boxed set is the perfect starting point for anyone wanting to experience the vast universe of Doctor Who. The Timeless Library is a brand new adventure for players of all experience levels. It sends a group of new and varied companions on a journey to a vast library filled with dangerous artefacts and even more dagerous invaders. The story continues in the epic campaign The Echo Chamber and a quest to recover The Hermit`s Lantern, providing new and established characters a wealth of adventure that will take them to surprising new worlds.
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  • $59.99

    Warhammer 40K Wrath & Glory Roleplay: Rulebook

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    The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished. Rallied by the Rogue Trader Jakel Varonius, a disparate group are dedicated to doing what must be done to keep the Gilead System from being consumed by the darkness. Can they resist the machinations of Chaos as well as the plots of those who see the rift as an opportunity to further their own power? Time is running out in the 41st Millennium. The accursed age needs heroes more than ever before. Will you answer the call? The Wrath & Glory Rulebook is everything you need to roleplay grim and glorious adventures in the Gilead System.
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  • $39.99

    Warhammer 40K Wrath and Glory Roleplay: Forsaken System Player`s Guide

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    EXPLORE A SYSTEM FORSAKEN BY THE GREAT RIFT Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them. But even as the Imperium’s diverse factions unite in this time of desperation, the rifts between them grow. With the Emperor’s watchful gaze obscured by the Great Rift, powerful opportunists pursue their own goals, and reignite old rivalries. The grim worlds of the Gilead System are rife with intrigue, betrayal, and secretive plots. The Forsaken System Player’s Guide contains a wealth of information for running and playing Warhammer 40,000 Roleplay: Wrath & Glory, including: Expanded information on the planets of the Gilead System, including optional backgrounds for Human characters. Practical primers on the fractious Factions of the Gilead System, their hierarchies, and their relationships with one another. Detailed accounts of the Patrons of the major Factions in the Gilead System, each of which has distinct Frameworks and mission ideas for your campaign. 3 new playable Species: Ogryns, Ratlings, and Kroot. 20 new playable Archetypes. Optional rules for a system of downtime Endeavours to detail your characters’ exploits between adventures.
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  • $39.99

    Warhammer 40K Wrath and Glory RPG: Church of Steel

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    Vehicular mayhem in the 41st Millennium Unveil the mysteries of the Machine Spirit and unleash the massive power of machines of war with Church of Steel , a comprehensive guide to vehicles in Warhammer 40,000: Wrath & Glory . Within this weighty tome are rules for more than 80 vehicles from the diverse Species and Factions of the 41st Millennium, and narrative-focused rules for running them in your games. Take to the Mechanicus workshop to customise your engines of destruction with a panoply of weapons and upgrades, including detailed explanations of Machine Spirits and rules for interacting with them. Build a unique history for your venerable vehicle and travel the harsh wastes of the Gilead System with story building travel rules. Church of Steel includes: A detailed exploration of the Adeptus Mechanicus and the Machine Cult, as well as the reverence other factions and Species have for their vehicles. Rules for customising a vehicle’s appearance and quirks, as well as building a rich history of its exploits. Rules for interfacing with Machine Spirits directly. Guidance for incorporating travel into your games, from interplanetary voyages to treks across planetary wasteland and slogs across massive hive cities. Rules for vehicle actions, interactions, and complications in and out of combat Customisation options. Stats for dozens of vehicles from tanks, to troop carriers, to personal flyers, including a section on Necron vehicles and the mysterious living metal necrodermis. A short adventure to show off the new rules and stat blocks in action.
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  • $39.99

    Warhammer 40K Wrath and Glory RPG: Starter Set

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    Learn the Wrath & Glory rules as you play Traitor’s Hymn, a 48 page adventure set aboard a beleaguered flotilla of ships trapped in the Gilead System. The Adventure teaches you and your friends how to play - no prep required. The Varonius Flotilla - a guide to the ships, crew, and brutal internal politics of the fleet led to Gilead by the Rogue Trader Jakel Varonius. Packed with NPCs, plot hooks, one page adventures and detailed ports of call around the system, this is the perfect way to continue your Wrath & Glory campaign. A thrilling introduction to the Gilead System, the exciting setting of Wrath & Glory. includes 5 pre-generated characters, each with their own goals, background, and connections. Three two-sided rules reference sheets with summaries of important rules and combat. Tokens for tracking Wrath, Glory, and Ruin. Also includes a set of 8 bespoke, six-sided dice, including one unique Wrath Die.
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  • $39.99

    Warhammer 40K Wrath and Glory RPG: Threat Assessment - Daemons and Heretics

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    Bring the forces of the Ruinous Powers to Warhammer 40,000 Roleplay: Wrath & Glory with this packed bestiary dedicated to those in service of the Dark Gods of Chaos! Threat Assessment: Daemons & Heretics presents a wide array of new and exciting challenges, from the insidious cultists of the Dark Commune to terrible Heretic Astartes! Within its blood-stained pages, you’ll find ancient and powerful relics, mind-rending psychic powers, malevolent Greater Daemons of the Dark Gods, and much more, including; Tools and advice to help craft your own nefarious cults in service to Chaos An expansive array of new threats for your games Powerful Daemons and followers of Khorne, Nurgle, Slaanesh, and Tzeentch Iconic threats like Khorne Berzerkers and Slaaneshi Noise Marines A comprehensive section dedicated to the Psychic Diabolus, the dread powers employed by servants of the Dark Gods Threat Assessment: Daemons & Heretics is bursting with new Threats and Challenges for both GMs and players to get excited about. New and experienced GMs alike will find the expansive lore and abundance of new enemies great additions to their existing games or new adventures against the corrupting powers of Chaos. Threat Assessment: Daemons & Heretics is a must-have for anyone looking to learn about or bring the corrupting influence of the Dark Gods into their games of Warhammer 40,000 Roleplay: Wrath & Glory !
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  • $39.99

    Warhammer 40K Wrath and Glory RPG: Vow of Absolution

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    Vow of Absolution - A definitive guide to The Absolvers Chapter of the Adeptus Astartes . Vow of Absolution is a detailed and in-depth guide to The Absolvers Chapter of the Adeptus Astartes stationed within the Gilead System and features a wealth of expanded lore, locations and characters… Bound by long sworn oaths to defend the Gilead System, the Space Marines of the Absolvers now find themselves the Imperium’s last bulwark against the encroaching darkness… With their flagship vessel, and a number of their brethren trapped in the Gilead System by the opening of the Great Rift, the Absolvers find their numbers dwindling as they desperately defend humanity in a system cut off from the Imperium’s might. On Gilead Primus, the ancient Absolver citadel of Castle Grigori is alive with more activity than its storied halls have seen in centuries as the Chapter desperately recruits and prepares new Aspirants. Elsewhere, the ancient and venerable Battle Barge, Vow of Absolution, is stationed within the Reach, holding back the incessant raids by foul Orks, the arrogant Aeldari and worse still, their own Traitorous fallen brethren . Vow of Absolution introduces new Tier 5 Astartes Archetypes, exciting previously unexplored locations and dives into the mysteries at the centre of the ancient secrets of the Chapter. Advice on running and scaling in military action based campaigns is offered alongside a unique adventure designed specifically to introduce the new and exciting content into your campaigns. Vow of Absolution is a detailed look at The Absolvers and playing an Astartes warrior in Wrath & Glory, covering; 3 New Key Locations of the Absolvers Chapter A detailed look at the history and lore of the Absolvers Chapter New Astartes focused Talents Access to the Armoury of the Absolvers - Introducing new Wargear and Equipment Dedicated Psychic Powers and Litanies of Battle for Librarians and Chaplains The introduction of Tier 5 Astartes Archetypes to Wrath & Glory New Patrons to introduce to your games.
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  • $44.99

    Warhammer Age of Sigmar - Soulbound RPG: Bestiary

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    The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumberable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe...
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  • $29.99

    Warhammer Age of Sigmar - Soulbound RPG: Starter Set

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    The Warhammer Age of Sigmar - Soulbound: Starter Set contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Age of Sigmar - Soulbound.
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  • $39.99

    Warhammer Age of Sigmar: Soulbound RPG - Ruins of the Past

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    Bear witness to the Ossiarch tomb-city known as the Ashen Necropolis as its servants rise once more to claim the bone-tithe and await their master’s orders. Venture into the towering Stormvault of the Platinum Spire, a vast repository of dark magic and necromancy guarded by a trio of viscous Sphiranxes. Or dive into the ruined Idoneth enclave of Aighmar, now a watery grave overrun by the Skaven of the Clans Skyre and their terrifying carc-ship. The Mortal Realms are overflowing with ruins of the past. It is home to the mouldering lairs of long-dormant foes, ancient secrets, and objects of power. Rally your binding and step into the past. Bring the fight to the forces of death, chaos and destruction. Warhammer Age of Sigmar Soulbound: Ruins of the Past features a host of adventurous detours and destinations, perfect locales for parties seeking a one-shot divergence between adventures or the crucial final stop of a grand campaign. A collection designed for true antiquarians of the Mortal Realms, these sites are home to malefic villains and exciting mysteries: arcane mechanisms, cracked Stormvaults and fiercely opposed active Realmgates. Ruins of the Past contains: 9 unique adventure locations from across the Mortal Realms, each comprising a rich history, deadly hordes of enemies, lost wonders, and accursed secrets. Gamemaster advice on integrating each location into your campaign, how to weave players into it, and how to reward them. Exploration rules to lead parties on the dangerous trek across the Mortal Realms and for delving into these perilous locations. Stunning maps, detailed diagrams, and matching encounter tables brimming with strange sights and challenges to uncover. A full bestiary, including all the new allies and enemies, you’ll need to create encounters.
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  • $49.99

    Warhammer Age of Sigmar: Soulbound Ulfenkarn: City at the Edge of Death

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    Deep in the heartlands of Shyish, the crumbling city of Ulfenkarn teeters upon the precipice of destruction. Its citizens are desperate for salvation before the streets are swallowed whole by the encroaching Shyish Nadir. For an age, the Vyrkos vampire lord known as Radukar the Wolf has held ruthless control over the city, transforming this once-proud gothic metropolis into little more than a ravaged hunting ground for his Thirsting Court of monsters. Will the Wolf’s despicable plans come to fruition? Or can a band of wayward heroes stand up against this unassailable foe and save the city before it’s too late? Ulfenkarn: City at the Edge of Death offers players and GMs a comprehensive city guide for running Warhammer Age of Sigmar: Soulbound games in the legendary Cursed City. This book includes: A complete history of the city and its imminent future, spread across three narrative time periods: Ulfenkarn in Peril, the Curse of Night Unending, and culminating in Radukar’s Legacy. Rules for playing and running games using the updated Grim & Perilous Ruleset and other optional rules and advice to help evoke the horror of the setting. Over Seventy unique city locations featuring unforgettable characters and challenges spread across Ulfenkarn’s varied haunted districts. Six fully fleshed-out and mapped adventure locations to explore, including the Ebon Citadel mega-dungeon. Eight brand new player Archetypes and local Subfactions. Take on the role of a Vampire Hunter, a Doomsayer of Sigmar, an Aelven Exile, a former Guard Captain of the city, and more! A Bestiary featuring Ulfenkarn’s rogue's gallery of villains and vicious monsters sure to put any party to the test.
  • $34.99

    Warhammer Fantasy Roleplay (4th Edition): Enemy In Shadows Companion

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    The Enemy in Shadows Companion is an indispensable guide to the first part of the epic Enemy Within campaign, the classic WFRP adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalising adventure hooks, and wise words of advice for new and veteran GMs alike, it is the perfect addition to enhance your experience of the Enemy Within , or any WFRP adventure. The Enemy in Shadows Companion : the essential companion to campaigning in the Reikland includes: Exclusive insight and commentary from Warhammer Legends Graeme Davis and Phil Gallagher. The Empire : a look at the foremost power of the Old World, its politics and influence. Travel in the Empire : road travel, mounts, vehicles, and the hardy Road Wardens who struggle to keep the Empire’s byways open. A plethora of new NPCs to aid, hunt, frustrate, and scoff at your players. The Purple Hand : An in-depth look at that most insidious of cults, including a full new Career, The Cult Magus of Tzeentch. New spells: 25 brand-new Chaos spells for the mad, the desperate, and those unafraid to wield true power. Three classic encounters, including the beastly Pandemonium Carnival and its terrible menagerie of monsters, not all of whom are caged. The classic adventure The Affair of the Hidden Jewel , a dramatic tale of heroics and intrigue with fully updated rules. The Enemy in Shadows Companion is the perfect addition to any group playing through the Enemy Within or any other campaign in the Empire.
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  • $29.99

    Warhammer Fantasy Roleplay (4th Edition): Gamemasters Screen

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    Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of useful Gamemaster tools. It is accompanied by a Gamemaster’s Guide full to bursting with tips, tricks, and optional rules to expand your campaigns in new and exciting directions. With breathtaking artwork of the Old World's festering cities on one side, and all the tables, rules, and references a GM could want on the other, the Gamemaster's Screen is the perfect accessory to keep all of your nefarious plans secret from the prying eyes of your players. Accompanying the screen is the Gamemaster’s Guide, a 32-page booklet crammed full with indispensable articles for GMs both new and old. The Gamemaster’s Screen and Gamemaster’s Guide Includes : The Gamemaster Screen: A four-panel standing screen covered in everything you could ever need from Conditions and Trappings to NPC Quirks and Motivations. A Guide to Gamemastery: A guide to the process of building compelling campaigns and adventures. Including how to start a campaign with a bang, and loads of advice for running the best WFRP games possible ensuring they are given the depth they deserve. What Makes Warhammer: Articles discussing the core themes of WFRP, there to help you run the most Warhammery games possible. Running Your Game: An examination of some of the core rules of Warhammer Fantasy Roleplay, including Advantage, Character Death and Dooming, Motivations, and more, all explored with new optional rules and random tables. The WFRP Gamemaster’s Screen is an essential addition to every GM’s arsenal. No matter your style of play or experience level, you will find a wealth of useful articles, tools, and new rules to expand your games of WFRP.
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  • $34.99

    Warhammer Fantasy Roleplay (4th Edition): Rough Nights and Hard Days

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    A collection of five new and classic scenarios written by WFRP Legend, Graeme Davis. These can be played as stand-alone adventures, or combined into an epic five-part campaign, where the Characters become embroiled in a bitter dispute between two of the Empire’s quarrelling noble houses. Rough Nights & Hard Days also introduces an entirely new playable species, and presents a variety of pub games to amuse and confuse your customers. Rough Nights & Hard Days Includes: • A Rough Night at the Three Feathers : a quiet evening at the riverside inn becomes very eventful indeed. • A Day at the Trails: a much-awaited trial-by-combat becomes memorable for all the wrong reasons. • A Night at The Opera: an evening of cultured opera descends into farce and horror. • Nastassia’s Wedding: a celebrated society wedding does not go according to plan. • Lord of Ubersreik: competing factions gather for a ball that quickly becomes a battlefield. • Pub Games: one learns of the many pleasant pastimes of which one can partake in the local tavern. • Gnomes: a mysterious, new playable-species is added to Warhammer Fantasy Roleplay. Rough Nights & Hard Days is the perfect addition to any game of Warhammer Fantasy Roleplay as it can be used to start a new campaign, to support the design of exciting locations, or to enhance an ongoing story with exciting new adventures and rules.
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  • $59.99

    Warhammer Fantasy RPG: 4th Edition Rulebook

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    Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.
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  • $29.99

    Warhammer Fantasy RPG: 4th Edition Starter Set

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    The perfect introduction to Warhammer Fantasy Roleplay, this boxed set includes an introductory scenario designed to teach customers how to play, includes beautiful character portfolios, a guide to the town of Ubersriek and two ten-sided dice. All at a great beginner-friendly price.
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  • $49.99

    Warhammer Fantasy RPG: Altdorf - Crown of the Empire

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    Altdorf: Crown of the Empire is a fascinating and entertaining 224-page guidebook to the capital. Standing on the confluence of two of the greatest rivers in the Empire, Altdorf is a nexus of power: government, religion, magic, and military. Each district is carefully detailed with a wide variety of locations, plot hooks and NPCs. A beautifully illistrated map, provided with both GM and Player versions, shows off the expansive city in exquisite detail. Altdorf: Crown of the Empire is extensively researched; combining details derived from over 30 years, including stories, sourcebooks, and roleplaying scenarios, with new material to create the ultimate sourcebook for thrilling adventures in the capital.
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  • $34.99

    Warhammer Fantasy RPG: Archives of the Empire - Vol. 2

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    All orders of this product include a PDF redeemable via Drive Thru RPG. Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls receive succour, and a lucky few find respite. One of its denizens, the ‘Lady’ Isabella, worries her carers. Her quill is ceaseless, though few can say what she writes. Despite the best efforts of the hospice staff, strange missives continue to appear in her room. Could there be some truth to her claim that she is collating a truly wondrous collection of writings? Surely it can not be the case that she is who she claims to be — one Princess Isabella von Holswig-Schleistein, sister to Emperor Karl-Franz I. Some are beginning to wonder… Welcome to Archives of the Empire: Volume II . A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. This second volume focuses on those towering walls of muscle and fat, the Ogres, who hail from the Mountains of Mourn but make their home across the Empire and indeed the world. Volume II details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure. Archives of the Empire II includes: Ogres of the Empire: Two chapters dedicated to Ogres, their place in the Empire, and their place at the gaming table. Included are three new careers, including the fearsome Ogre Butcher, who wields the magic of the Great Maw with bloody intent. Star Signs and Astrology: Some say their fate is written in the stars, while others find their future in the gutter. This chapter provides a description of the star signs that dot the heavens of the Old World, along with the meaning that people invest in them. Magical Items: Though magic items are rare in the Old World, they are coveted and powerful things. This chapter provides rules for generating magic weapons, armour, and stranger devices. The Great Hospice: A retreat from the perils of the world, the Great Hospice provides a refuge for those who need it — and can afford it. Just north of Altdorf, the Hospice is a detailed location with maps, NPCs, plot hooks, and more. Theatre of War: Though combat is a common feature of WFRP games, open warfare is rarely explored. This chapter provides rules for creating a cinematic battle in which competent Characters can influence the outcome. Archives of the Empire II provides another varied collection of excellent and entertaining expansions to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, this collection will kickstart your next adventure in Warhammer Fantasy Roleplay !
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  • $34.99

    Warhammer Fantasy RPG: Enemy Within - Vol. 2: Death on The Reik Players Companion

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    The Death on the Reik Companion is the second of our 5-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Death on the Reik but also support any WFRP games set on the rivers of the Empire.
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    Warhammer Fantasy RPG: Enemy Within - Vol. 5 Empire in Ruins Companion

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    The Empire in Ruins Companion is the fifth and final of our five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation.
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  • $39.99

    Warhammer Fantasy RPG: Enemy Within Campaign Director`s Cut - Vol. 4 The Horned Rat

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    The Horned Rat is the fourth volume of the revised and updated Director`s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue. In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The fourth part of the Enemy Within campaign, conveived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers.
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