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Asmodee: Ludonaute

  • $24.99

    CIV

    Asmodee: Ludonaute
    CIV   is a game of civilization and diplomacy! Be the first to reach supremacy in any field and you’ll make history, but pay attention to your opponents’ advances. Building temporary alliances may be the best way to prevent the leading player from winning, and remember—sometimes the best defense is a good offense.
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  • $39.99

    Colt Express

    Asmodee: Ludonaute
    It's 1899 and the Union Pacific Express is headed north to deliver its payroll and forty-seven passengers, but suddenly the train is attacked by a host of thieving bandits! Colt Express invites you and your friends to become outlaws robbing a detailed, three-dimensional train. Play Action cards to steal loot, shoot your opponents, move around the train, and elude the marshal's bullets. Will the outlaws keep their cool or will the marshal save the day and prevent the robbery? The only thing that matters is which outlaw is the richest when the train pulls into the station! GAME CONTENTS 6 cardboard train cars 1 cardboard locomotive 7 wooden pawns (bandits and marshall) 6 character sheets 132 cards (63.5x89mm) 32 loot tokens
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  • $7.99

    Colt Express: Bandits Expansion - Django

    Asmodee: Ludonaute
    This Colt Express Bandit Pack introduces a new way to play the game, turning one character into a Bandit controlled by the game. As you compete to become the richest outlaw of the Old West, watch out and make sure the Bandit does not disrupt your plans! This mini-expansion has you facing Django, the pesky explosive expert, who tries to blow up wagons using dynamite and eject you from the moving train! This product is an expansion: Colt Express base game required to play.
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  • $24.99

    Colt Express: Horses and Stagecoach Expansion

    Asmodee: Ludonaute
    Ride horses, rob a stage coach, and take some hostages ransom in this expansion to Colt Express. This is not a standalone game. A copy of Colt Express is required to play.
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  • $79.99

    Precognition

    Asmodee: Ludonaute
    In Precognition, you must truly see the future to win the game. That comes from understanding a new card mechanism: the Dual Select System. In addition to being innovative, the Dual Select System fits perfectly with the theme because, among the two cards that you will let pass, one of them will come back to you on the next turn. You have 12 turns to make the right choices. Your goal is to have the most Healthy Humans at the end of the game. To keep the Humans you take in while working your way downstream, you will need Food, Doctors to treat them and Protectors to fight the Banes you’ll encounter. Good luck!
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  • $39.99

    Star Clicker

    Asmodee: Ludonaute
    Aliens are attacking your planet; they scrambled all the satellites so that you can no longer contact your parents. You have no other choice—you hop into your Spaceship and defend your home. Each turn, all players press, in the order they want, 2 of the 9 buttons on their cockpit dashboard and instantly apply their effect. These buttons allow you to move around in space, shoot a ship or activate the copy action. Each time you move onto a new Space tile, you flip it. If you find out a jammer, you must use 1 energy to destroy it. All players start with 1 energy and can gain 1 energy from each enemy ship killed. Be careful not to shoot a friend, you would make him lose 1 energy. When all players have pressed their two buttons, they flip them again. Please note: it’s great not to forget them for the next turns. Then reveal the end of turn floppy and apply its effect. Alien Spaceships are coming from all sides! When an Alien Spaceship reaches the center of your planet, it destroys a protective shield. If three of them reach it, you lose. To win you must destroy all the hidden jammers in order to call your parents to the rescue.
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