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Rare and Out of Print Titles

Gamezenter has a number of rare and out of print titles available for game connoisseurs. Some titles will be new and some prior-owned or open copies.
  • $18.99

    A Game of Thrones LCG (2nd Edition): Watchers on the Wall Deluxe Expansion

    Asmodee: Fantasy Flight Games
    At the northern edge of the Seven Kingdoms, there is the Wall. Built from massive blocks of ice and guarded by ancient, forgotten spells, it towers over 700 feet tall, forbidding entry to all who dwell beyond. A wall is only as strong as its defenders, and here, those defenders are the Night’s Watch. In the Night’s Watch, all men are brothers. Knights, lords, and the brothers of kings rub shoulders with slavers, murderers, and the scum of Westeros. Their task is grim and cold and thankless—no songs will ever be sung for them. Yet their vigilance is all that protects the southern lands from wildlings and the Others. Travel north and join the Night’s Watch with the Watchers on the Wall deluxe expansion for A Game of Thrones: The Card Games! Within this expansion, the Night’s Watch explores new and existing themes, as you find new ways to defend the Wall, new ways to conscript your opponent’s characters, and plenty of rewards for focusing on the three branches of the Night’s Watch: Rangers, Stewards, and Builders. Along with the nameless men who swell the ranks of the Night’s Watch, you’ll find new versions of iconic characters from throughout the saga, including Jon Snow, Old Bear Mormont, Maester Aemon, and Samwell Tarly. And although the focus of this expansion rests on the Night’s Watch, you’ll find two new non-loyal cards for every other faction, expanding your options for any alliance. You’ll also receive an assortment of neutral cards portraying the Night’s Watch’s most common enemies, the Wildlings. With seven new plots (one loyal to the Night’s Watch) rounding out the expansion, Watchers on the Wall offers new pathways to victory for every deck. This is not a standalone product. Requires a copy of A Game of Thrones: The Card Games Second Edition Core Set to play.
  • $18.99

    A Game of Thrones LCG (2nd Edition): Lions of Casterly Rock Deluxe Expansion

    Asmodee: Fantasy Flight Games
    Tywin Lannister: Warden of the West and lord of his House. Ser Jaime Lannister: the Kingslayer and Lord Commander of the Kingsguard. Cersei Lannister: Robert Baratheon’s queen, Crown Regent for Joffrey Baratheon, and one of the most beautiful women in the realm. Tyrion Lannister: Hand of the King and defender of King’s Landing. Across Westeros, the very names of the Lannisters command instant recognition and respect. Tales of their wealth are legendary—matched only by stories of their cunning and ruthlessness. From the Sunset Sea to the Iron Throne, the lions of Lannister hold Westeros in a golden fist. Lions of Casterly Rock, the second deluxe expansion for A Game of Thrones: The Card Games, invites you to take your place among the storied names of House Lannister. Within this expansion, the Lannisters explore new themes, launching an ambush with their Clansman allies, redoubling their focus on the intrigue challenge, and sending out marauders to pillage the lands of Westeros. You’ll also find new versions of the most iconic Lannister characters, including Tywin Lannister, Cersei Lannister, Ser Jaime Lannister, and Tyrion Lannister. Of course, while House Lannister holds the spotlight here, you’ll also gain two new non-loyal cards for each other faction with new characters entering the game for the first time, including Edric Storm, Victarion Greyjoy, Trystane Martell, and Jeyne Westerling. Finally, you’ll have the chance to reshape your plot decks with seven new plots (six neutral and one loyal to House Lannister). This is not a standalone product. Requires a copy of A Game of Thrones: The Card Games Second Edition Core Set to play.
  • $14.99

    Star Wars: Imperial Assault - General Sorin

    Asmodee: Fantasy Flight Games
    General Sorin is one of the Empire’s foremost military minds and a formidable commander. On the battlefield, General Sorin leads by example as he coordinates attacks and inspires his troops. In your games of Imperial Assault, General Sorin can be an excellent centerpiece to enhance every other figure in your forces. This figure pack offers General Sorin’s inspiring leadership and brilliant stratagems to any skirmish strike team. A sculpted plastic figure brings the character to life and replaces the token found in the Return to Hoth expansion. With a new three-card Agenda set, two new skirmish missions, and new Command cards and Deployment cards, the General Sorin Villain Pack lets you turn any battle into a resounding victory for the Empire. This is not a standalone product. A copy of the Imperial Assault Core Set is required to play. Includes missions that require the Return to Hoth expansion.
  • $50.00

    The Lord of the Rings LCG: The Grey Havens

    Asmodee: Fantasy Flight Games
    Exploration and discovery lie at the heart of The Grey Havens, the fifth deluxe expansion for The Lord of the Rings: The Card Games. Its 165 new cards allow you to adventure along the westernmost edges of Middle-earth, and then travel even further west… across the uncharted waters where the proud hosts of Númenor met their doom many long generations back. Three new scenarios feature mechanics for ships and sailing, as well as a heavy emphasis on exploration. Then, even as the troubled dreams of one Gondorian nobleman spur you to undertake an epic journey to the ruins of Númenor, The Grey Havens casts you deep into turbulent waters where Corsairs, Raiders, Undead, and the seas themselves pose constant threats. Two new heroes, as well as a host of new allies, events, and attachments for each sphere of influence lend further support to the expansion's nautical themes. They also continue to develop the different themes first associated with the Noldor trait in the Angmar Awakened cycle, adding more cards that grow in strength as other cards are added to your discard pile. Finally, the twelve encounter sets in The Grey Havens transport you to a new region of Middle-earth and lay the foundation for the Dream-chaser cycle of Adventure Packs. This is not a standalone set. A copy of The Lord of the Rings: The Card Games Core Set is required to play.
  • $11.99

    Call of Cthulhu LCG: The Thousand Young Deluxe Expansion

    Gamezenter
    Deep in the bowels of the fetid swamps and shadowed woods of Louisiana, evil lurks. Dark Priests of hidden religions make blood sacrifices in the name of the All Mother, The Black Goat of the Woods, the mighty and terrible Shub-Niggurath. Soon this darkness will cover all of the city of New Orleans, for her thousand young are spreading and ready for flesh… The Thousand Young is the ninth deluxe expansion for Call of Cthulhu: The Card Games. Its 165 cards (three copies each of 55 different cards) add new depth and resilience to the Shub-Niggurath faction. Nearly two-thirds of the expansion’s cards bolster the All Mother’s ranks with Ghouls, Dark Young, Monsters, Mi-Go, and Cultists. You’ll also find ghastly new Locations, foul Curses, and a new version of the Villainous Dark Mother, herself. Still, the Black Goat of the Woods is not the region’s only corrupting influence. In the heart of the Big Easy, Nyarlathotep’s many Avatars play a deep and complicated game, manipulating human agencies and monstrous cultists, alike. These Avatars infiltrate every one of the game’s eight factions, even as the factions all gain mysterious new Locations that afford players new interactions with the top cards of their decks. This is not a stand-alone game; a Call of Cthulhu: The Card Games Core Set is required to play.
  • $9.99

    Call of Cthulhu LCG: For the Greater Good Deluxe Expansion

    Gamezenter
    “It was here that an alliance of Federal inspectors and police, Malone with them, entered the case.” –H.P. Lovecraft, The Horror at Red Hook For the Greater Good is the eighth deluxe expansion for Call of Cthulhu: The Card Games. As the Agency reinforces and expands its network, roughly two-thirds of the expansion’s 165 cards (three copies each of fifty-five different cards) lend new strength to the faction's heroic champions of law and order. Numerous police officers, military officials, investigators, and psychiatrists bolster the Government subtype, even as several new Hunter characters track the game’s monsters and otherworldly evils across the earth, seeking to purge them from our world. Of course, the confrontations of Call of Cthulhu: The Card Games are rife with violence and horror, so For the Greater Good grants Agency members access to plenty of new weapons and vehicles to aid them in their efforts. You’ll find a host of new synergies between Agency subtypes, new gear, and powerful effects designed to renew the authority of law and order in a world tormented by burgeoning chaos. Moreover, as your Agency characters pursue their leads to all ends of the earth, you’ll uncover several new conspiracies, each of which, if investigated, may help you safeguard humanity’s future. Polish your badges, grab your shotguns, and deputize the bravest and best of all the people close to you. While the world is threatened on all sides by ghouls, cultists, monsters, and Ancient Ones, humanity needs all the help it can get… This is not a stand-alone game; additional Call of Cthulhu: The Card Games cards are required to play.
  • $9.99

    Call of Cthulhu LCG: Denizens of the Underworld Deluxe Expansion

    Gamezenter
    “There are black zones of shadow close to our daily paths, and now and then some evil soul breaks a passage through. When that happens, the man who knows must strike before reckoning the consequences.” –H.P. Lovecraft, The Thing on the Doorstep Denizens of the Underworld is the sixth deluxe expansion for Call of Cthulhu: The Card Games. Rogues and racketeers run amok through the streets of Arkham, controlled by the criminal kingpin himself, Danny O’Bannion. Business is good at The Clover Club, even though the house always wins, and the criminal underworld pursues a host of new tactics to make sure no one ever muscles in on its turf. Denizens of the Underworld introduces 165 new cards to Call of Cthulhu (three copies each of fifty-five individual cards), roughly two-thirds of which provide members of the Syndicate a host of new names for their rosters, as well as deadly tools, and clever tricks. Additionally, the expansion introduces a new Ancient One and new characters and Tactic events for all of the game’s other factions. This is not a stand-alone game; additional Call of Cthulhu: The Card Games cards are required to play.
  • $50.00

    Call of Cthulhu LCG: The Sleeper Below Deluxe Expansion

    Gamezenter
    “In his house at R’lyeh dead Cthulhu waits dreaming.” –H.P. Lovecraft, “The Call of Cthulhu” When you discover the terrifying truth about the full reach of the cult of Cthulhu and its sinister agenda, how will you respond? The Sleeper Below is the seventh deluxe expansion for Call of Cthulhu: The Card Games. With its 165 cards (three copies each of fifty-five individual cards), The Sleeper Below explores the hidden cults and dormant evils that reside at the heart of H.P. Lovecraft’s fictional world. It also introduces players to those secretive societies that share pieces of information related to the Old Ones and the slumbering terror, Cthulhu. Roughly two-thirds the cards in The Sleeper Below focus on the Cthulhu faction and its nefarious Cultists, immersing players into a world of frantic struggles against a host of countless evils, forever roiling just beneath the superficial veneer of mundane existence. You’ll also discover some of H.P. Lovecraft’s most nefarious and powerful evils, and a host of Explorers and other unique characters drawn straight from the pages of his classic short story, “The Call of Cthulhu.” This is not a stand-alone game; additional Call of Cthulhu: The Card Games cards are required to play.
  • $50.00

    Call of Cthulhu LCG: Terror in Venice Deluxe Expansion

    Asmodee: Fantasy Flight Games
    “Before the canals were filled up they were thoroughly dredged, and yielded forth a sensational array of sawed and split bones of all sizes…” –H.P. Lovecraft, The Horror at Red Hook Night is coming, and few truly know what secrets the brightly colored masks and costumes worn by revelers during Carnevale may conceal… Terror in Venice is the fifth deluxe expansion for Call of Cthulhu: The Card Games. Agents of good and ancient evils patrol the city's streets. All of them share terrifying secrets, and those secrets sit at the heart of this new theme-driven expansion. With its 165 new cards (three copies each of fifty-five individual cards), Terror in Venice explores the wealth of new conspiracies taking shape during a desperate race to gain control of the city's powerful Relics. Terror in Venice expands the game with seven far-reaching conspiracies, explores the themes and mechanics built around the Day and Night conditions, and introduces new Relics and powerful characters with the Fated keyword. Finally, with its emphasis on conspiracy and secrecy, Terror in Venice introduces a number of Masks, each of which affords a measure of protection to the character who wears it. This is not a stand-alone game; additional Call of Cthulhu: The Card Games cards are required to play.
  • $9.99

    Call of Cthulhu LCG: Lost Rites Asylum Pack

    Asmodee: Fantasy Flight Games
    One night about midnight, as Charles was chanting a ritual whose weird cadence echoed unpleasantly through the house below, there came a sudden gust of chill wind from the bay, and a faint, obscure trembling of the earth which everyone in the neighbourhood noted. At the same time the cat exhibited phenomenal traces of fright, while dogs bayed for as much as a mile around. –H.P. Lovecraft, The Case of Charles Dexter Ward Forbidden secrets and dark rituals alter the face of reality in Lost Rites, the fourth Asylum Pack in the Revelations cycle for Call of Cthulhu: The Card Games. Scientists, cultists, monsters, and relic hunters scour libraries and haunted woods for powerful Tomes and the arcane knowledge they contain. Will the magical forces they unleash hasten the end of days? Or will heroic government agents and Miskatonic University faculty be able to force the Ancient Ones back toward their eternal slumber in distant realms? Lost Rites continues to reinforce the centrality of occult knowledge in the Revelations cycle and the struggles of Call of Cthulhu. In the 60 cards (3 copies each of 20 new cards) in Lost Rites, players gain the unique talents of a host of new characters, discover a deadly location, and uncover terrifying conspiracies. Contains cards 61-80 of the Revelations cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $9.99

    Call of Cthulhu LCG: Into Tartarus Asylum Pack

    Gamezenter
    They sent them beneath the widely trod earth, and they bound them with troublesome bonds, having conquered them with their hands… Under the earth just as far as the heavens are over the earth… such is the distance from earth into nebulous Tartarus. –Theogony, Hesiod The fifth Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Games transports archaeologists, investigators, cultists, and criminals to Greece, where as they delve Into Tartarus, the terrors of Tartarus find their way free… Stir up all new manners of chaos with the cards from Into Tartarus. Agency decks gain characters and control to fight the chaos, while Cthulhu and Shub-Niggurath decks gain terrifying new attachments. Several factions gain powerful new Relics, further expanding deck-building options centered around these strange and powerful items. While the Great Ones strengthen their global reach, investigators, criminals, and cultists search for the kernels of truth hidden at the root of every myth. This sixty-card Asylum Pack (three copies each of 20 cards) takes your game out of New England. Find hidden cultists and forbidden sacrifices as the story shifts to eons old locales in Into Tartarus. Contains cards 89-108 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $9.99

    Call of Cthulhu LCG: Shadow of The Monolith Asylum Pack

    Gamezenter
    Despite its enormous magnitude, and its position in an abyss which had yawned at the bottom of the sea since the world was young, I perceived beyond a doubt that the strange object was a well-shaped monolith whose massive bulk had known the workmanship and perhaps the worship of living and thinking creatures. –H. P. Lovecraft, Dagon Pull back the final veils shielding you from the truth in Shadow of the Monolith, the sixth Asylum Pack in the Ancient Relics cycle. As the different factions of Call of Cthulhu travel to the South Pacific, they are greeted by malevolent cultists and their dark spells. Who will prosper when the region’s Relics are unearthed? Who will gain power when the region’s secrets are revealed? Who will fall mad or die along the way? The 60 cards (3 copies each of 20 different cards) in Shadow of the Monolith conclude the Ancient Relics cycle’s exploration of the Ancient Ones’ global reach, but as the different factions take the final steps in their race to acquire powerful Relics, the secrets they discover aren’t for the feint of heart! Contains cards 101-120 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $9.99

    Call of Cthulhu LCG: Game Never Night Asylum Pack

    Asmodee: Fantasy Flight Games
    A voice from other epochs belongs in a graveyard of other epochs. As it was, however, the noise shattered all our profoundly seated adjustments–all our tacit acceptance of the inner antarctic as a waste as utterly and irrevocably void of every vestige of normal life as the sterile disc of the moon. –H.P. Lovecraft, At the Mountains of Madness The hunt for relics of power takes the different factions of Call of Cthulhu: The Card Games to the glaciated shores and frozen mountains of Antarctica in Never Night, the fourth Asylum Pack in the Ancient Relics cycle. Dedicated cartographers, gun-toting thugs, insidious cultists, and terrifying beasts seek to unlock the secrets frozen in time beneath layers of ice. The Silver Twilight undertakes its first expedition to Antarctica, hoping to unlock powers previously undreamt and unknown. Meanwhile, mad sailors, gibbering monsters, corrupted cultists, scarred hit men, and others all struggle to advance their own goals in the desolate climes of a land where all summer the sun glares down. With three copies each of 20 new cards, Never Night provides each faction exciting new cards that reinforces their existing methods of operation as they drill into the ice for items of unfathomable power. Contains cards 61-80 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $20.00

    Call Of Cthulhu LCG: The Breathing Jungle Asylum Pack

    Gamezenter
    When the men of K’n-yan discovered the red-litten world and deciphered its strange manuscripts, they took over the Tsathoggua cult and brought all the frightful toad images up to the land of blue light—housing them in shrines of Yoth-quarried basalt. –The Mound, H.P. Lovecraft and Zealia Bishop The Great Old Ones and those who would oppose them continue to hunt powerful relics in The Breathing Jungle. With this third Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Games, players will discover the power of new items that disappear and resurface throughout human history. This expansion cycle is based on the theme of the global influence of the Ancient Ones and their cults and moves the action from H.P. Lovecraft's dread-filled New England to the wider world. While the Great Ones strengthen their global reach, investigators, criminals, and cultists wield ancient artifacts and invoke powerful curses. This sixty-card Asylum Pack (three copies each of 20 cards) takes your game out of New England to the rainforests of Mesoamerica. Find hidden cultists and forbidden sacrifices as the story shifts to eons old locales in The Breathing Jungle. Contains cards 41-60 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $20.00

    Call of Cthulhu LCG: The Shifting Sands Asylum Pack

    Asmodee: Fantasy Flight Games
    The red sun sank low, bringing the relentless chill of Egyptian dusk; and as it stood poised on the world’s rim like that ancient god of Heliopolis .. we saw silhouetted against its vermeil holocaust the black outlines of the Pyramids of Gizeh... - Under the Pyramids, H.P. Lovecraft The Shifting Sands, the first Asylum Pack in the Ancient Relics cycle for Call of Cthulhu: The Card Games, strikes out in a bold new direction, moving Call of Cthulhu's action away from the darkened mansions of Arkham and the squalid alleys of Innsmouth and onto the burning sands of the Egypt. The theme of this Asylum Pack is the cursed tombs beneath the great pyramids, and as Lovecraft describes in Under the Pyramids, "the cryptic yellow Nile that is the mother of aeons and dynasties." Most prominently, The Shifting Sands features twelve all-new story cards, forming a brand new story deck. Race around the globe as the long tendrils of the Ancient Ones extend out into the wider world. The story cards in this new deck feature big, symmetrical effects, especially tied to the pursuit of ancient and terrible artifacts that will run through the Ancient Relics cycle. Contains cards 1-20 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $3.99

    Call of Cthulhu LCG: Curse of the Jade Emperor Asylum Pack

    Gamezenter
    I can scarcely recall just when the increasingly frequent reports of police action against the odd and fantastical religious cults in the Orient and elsewhere commenced to impress me; but by May or June I realised that there was, all over the world, a surprising and unwonted burst of activity on the part of bizarre, furtive, and esoteric mystical organisations ordinarily quiescent and seldom heard from. –Out of the Aeons, H.P. Lovecraft The Great Old Ones' insidious reach continues to spread and Curse of the Jade Emperor, the second Asylum Pack of the Ancient Relics cycle, follows the tendrils of evil into the Far East. This expansion cycle is based on the theme of the global influence of the Ancient Ones and their cults and moves the action from H.P. Lovecraft's dread-filled New England to the wider world. In this sixty-card Asylum Pack (three copies each of 20 different cards), players will find exotic, yet hauntingly familiar characters and tales, pulled from the myths and legends of ancient China. The Middle Kingdom's undying past collides with a present made all the more uncertain through the interference of diverse otherworldly actors in Curse of the Jade Emperor. Contains cards 21-40 of the Ancient Relics cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $9.99

    Call of Cthulhu LCG: That Which Consumes Asylum Pack

    Gamezenter
    That Which Consumes is the sixth Asylum Pack in the Rituals of the Order cycle for Call of Cthulhu: The Card Games! As Rituals of the Order has progressed to its conclusion in That Which Consumes, each of the eight factions of Call of Cthulhu has seen its core capabilities developed and strengthened while new strategies have been introduced. In That Which Consumes, this progression continues in the addition of a variety of surprising new effects. This includes powerful event cards for Shub-Niggurath, Hastur, and Yog-Sothoth, but it also includes looming threats for Cthulhu and Miskatonic University, in the form of a new Lunatic and some new Artifacts. That Which Consumes adds more uncertainty and chaos to Call of Cthulhu - just the thing for the mad adherents of Cthulhu! That Which Consumes is a fixed 60 card Asylum Pack that contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame. This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $9.99

    Call of Cthulhu LCG: The Gleaming Spiral Asylum Pack

    Gamezenter
    The Gleaming Spiral is the fifth Asylum Pack in the Rituals of the Order cycle for Call of Cthulhu: The Card Games. Lucy sees the horrifying consequences of learning secrets that are best left alone as she witnesses the fate of Dr. Cooke. The Gleaming Spiral is a fixed 60 card Asylum Pack that contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame. This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $9.99

    Call of Cthulhu LCG: Perilous Trials Asylum Pack

    Asmodee: Fantasy Flight Games
    Perilous Trials is the second Asylum Pack in the Rituals of the Order cycle for Call of Cthulhu: The Card Games. As Lucy struggles to remember the details of the party, she is approached by the mysterious Mr. Dart who invites her to join a very old, selective order. Perilous Trials is a fixed 60 card Asylum Pack that contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame. This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play.
  • $16.00

    Call of Cthulhu LCG: The Twilight Beckons Asylum Pack

    Asmodee: Fantasy Flight Games
    The Twilight Beckons is the first Asylum Pack in the Rituals of the Order cycle for Call of Cthulhu: The Card Games. This cycle introduces new Ancient Ones, Cthonians, Criminals, and Lunatics, as well as cards for the Order of the Silver Twilight. A new story begins as Lucy Jennings, a rich socialite, stumbles upon a secret that will change her life... The Twilight Beckons is a fixed 60 card Asylum Pack that contains 20 different never-before-seen cards based on the dark mythos of master horror writer H.P. Lovecraft, designed to augment existing decks and add variety to the Call of Cthulhu metagame. This is not a stand-alone deck; you must have additional Call of Cthulhu LCG cards to play.
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