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Dungeons and Dragons: Nolzurs Marvelous Unpainted Miniatures - Bronze Dragon Wyrmling and Pile of Sea Found Treasure
WizkidsThese highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. • Little to no assembly required • Primed and ready to paint • Some miniatures include translucent parts Approximate Height: ‣ Wyrmling - 41mm ‣ Treasure - 19mm Contents: 1 Bronze Dragon Wyrmling 1 Treasure Chest 1 Round Plastic Base (25mm)Sold out - $8.99
Dungeons and Dragons: Nolzurs Marvelous Unpainted Miniatures - Banderhobb
WizKidsThese highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. • Little to no assembly required • Primed and ready to paint • Some miniatures include translucent parts Approximate Height: 54mm Contents: 1 Banderhobb 1 Round Plastic Base (50mm)Sold out - $4.99
Dungeons & Dragons: Nolzurs Marvelous Unpainted Miniatures - Bearded Devils
WizKidsThese highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. • Little to no assembly required • Primed and ready to paint • Some miniatures include translucent parts Approximate Height: ‣ Bearded Devil 1 - 41mm ‣ Bearded Devil 2 - 48mm Contents: - 2 Bearded Devils - 2 Round Plastic Bases (25mm)Sold out - $8.99
Dungeons and Dragons: Nolzurs Marvelous Unpainted Miniatures - Ankheg
WizKidsD & D Minis: Ankheg # 30 - Under Dark. Dungeons & Dragons is the game that started the entire roleplaying game category. And D&D remains at the pinnacle of fantasy RPGs, offering the excitement of imaginative, shared storytelling and lots of social interaction-both in the game and around the table. These miniatures let players take on the role of the characters-heroes exploring a medieval fantasy world whose goals are to complete quests, explore ancient ruins and dungeons, fight monsters, find treasure, and become more powerful.Sold out - $49.95
Dungeons & Dragons - Tashas Cauldron of Everything
Wizards of the CoastThe wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all. EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin. INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign. EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero. A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign. Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies. - $39.95
Dungeons & Dragons - Sword Coast Adventurers Guide
Wizards of the CoastThe Sword Coast Adventurer's Guide is a valuable resource for Dungeon Masters and players alike. In addition to describing the peoples and places of the Sword Coast, the book contains a plethora of new character options to intrigue and inspire every adventuring party. - $22.99
Starfinder Adventure Path: The Thirteenth Gate (Dead Suns 5 of 6)
PaizoA Place in the Suns The heroes journey deeper into the Vast to find the Gate of Twelve Suns, an alien megastructure consisting of a dozen stars arranged in a perfect circle. However, members of the Cult of the Devourer precede them, and the heroes must contend with the cultists for control of the alien technology found on the single planet orbiting each sun. Only by defeating these foul marauders can the heroes keep the superweapon hidden here out of the wrong hands-though the destructive zealots are far from the only threats found in the system. This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes: • “The Thirteenth Gate,” a Starfinder adventure for 9th-level characters, by Stephen Radney-MacFarland. • A collection of technological relics left scattered across the galaxy by the kishalee, members of an ancient advanced alien civilization, by Stephen Radney-MacFarland. • Detailed descriptions of the worlds and cultures of five never-before-encountered alien species, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and Mark Moreland. • An archive of new creatures, from the main inhabitants of the five new alien worlds to an undead manifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Mark Moreland, and Stephen Radney-MacFarland. • Statistics and deck plans for a heavily modified starship crewed by Devourer cultists, by Stephen Radney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in the Codex of Worlds, by Owen K.C. Stephens.Sold out - $22.99
Starfinder Adventure Path: The Penumbra Protocol (Signal of Screams 2 of 3)
PaizoInfected with a sickness that threatens to turn them into twisted murderers, the heroes travel to the city of Cuvacara on the planet Verces to find the possible origin of the madness! They soon discover that a sinister company plans to release a new social media app that will corrupt the entire city. Surviving attacks from corporate assassins, the heroes can shut down the app's servers and discover the location of the company's hidden underground base on the planet’s Darkside. Within are individuals who seem to have willingly undergone transformation and protect the facility with their lives. After confronting the charismatic executive in charge and learning of the mad scientist who created the signal, the heroes find out they are now trapped on the Shadow Plane! “The Penumbra Protocol” is a Starfinder Roleplaying Game adventure for four 9th-level characters. The adventure continues the Signal of Screams Adventure Path, a 3-part, monthly campaign in which players race to find the source of a mystical signal that warps both minds and bodies. It also includes a gazetteer of the technological metropolis of Cuvacara, a discussion of the shadowy fiends known as velstracs, and a selection of horrifying new monsters. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!Sold out - $22.99
Starfinder Adventure Path: The Diaspora Strain (Signal of Screams 1 of 3)
PaizoA vacation on New Elysium, a luxury resort located on an asteroid in the Diaspora, goes horribly wrong as the facilities malfunction and the guests and staff turn violent. The heroes must protect themselves and aid those who have remained sane, including a wealthy android tech entrepreneur who might have some information about the cause of this madness―if he can be rescured from the old mining tunnels below the resort. The heroes must find a way to stop the growing delirium, even if it means going through the guests―including a celebrated champion of the vicious sport of brutaris―who have been transformed into hideous abominations! “The Diaspora Strain” is a Starfinder Roleplaying Game adventure for four 7th-level characters. The adventure begins the Signal of Screams Adventure Path, a 3-part, monthly campaign in which players must race to find the source of a mystical signal that warps both minds and bodies. It also includes a way to model forms of corruption that can taint a character's soul, advice on running horror campaigns in the Starfinder Roleplaying Game, and a selection of creepy new monsters. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!Sold out - $22.99
Starfinder Adventure Path: Splintered Worlds (Dead Suns 3 of 6)
PaizoTo Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon! This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes: •“Splintered Worlds,” a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz. •A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens. •Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman. •An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens. •Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.Sold out - $22.99
Starfinder Adventure Path: Fate of the Fifth (Attack of the Swarm! 1 of 6) (Starfinder: Attack of the Swarm!)
PaizoSuskillon Needs You! As the ever-ravenous threat of the insectile Swarm surges across another system in the Vast, the heroes are part of the defense effort. They must fight back against waves of foes and rescue civilians, including a shirren priest of Hylax whose temple seems to be of particular interest to the invaders. By relying on their wits-and each other-the heroes just might survive the Swarm onslaught. This volume of Starfinder Adventure Path begins the Attack of the Swarm! Adventure Path and includes: • “Fate of the Fifth,” a Starfinder adventure for 1st-level characters, by Patrick Brennan. • A guide for players of this Adventure Path, including two military themes and a selection of helpful gear, by Patrick Brennan. • An examination of the nigh-unstoppable force known as the Swarm, by Lacy Pellazar. • An archive of alien creatures, including a shapechanging swarm of nanobots and several Swarm creatures, by Patrick Brennan, James Case, and Adrian Ng. • Statistics and deck plans for a luxury observation vehicle, plus a glimpse at the bucolic world of Suskillon before it is invaded, by Patrick Brennan.Sold out - $22.99
Starfinder Adventure Path: Assault on the Crucible (Dawn of Flame 6 of 6)
PaizoAt the boiling point While the heroes recover in the liberated sun-city of Kahlannal, efreet launch an assault on the Burning Archipelago from deeper within the sun. The PCs have the advantages of position, knowledge, and surprise, giving them a unique opportunity. Using technology from their new allies, the anassanois, the PCs can approach stealthily to infiltrate the efreeti base known as the Crucible. Thwarting the invasion requires returning the Far Portal to the surface of the sun. However, the forces overseeing the base won't stand idle. In the end, General Khaim, the efreeti commander, risks everything to realize his plan to dominate the Burning Archipelago and destroy the meddlesome intruders! This volume of Starfinder Adventure Path concludes the Dawn of Flame Adventure Path and includes: • “Assault on the Crucible,” a Starfinder adventure for 11th-level characters, by Jason Tondro. • Ways to continue the campaign after the efreeti invasion, as well as two villains who might have plans involving the heroes of this Adventure Path, by Tracy Barnett. • A survey of the Plane of Fire-including its denizens, plots, and realms-by Thurston Hillman. • An archive of elemental outsiders and bizarre inhabitants of the galaxy, from capricious water genies to swarms of fey rodents, by Tracy Barnett, Violet Hargrave, Owen K.C. Stephens, and Jason Tondro. • Statistics and deck plans for an efreeti cruiser, by Thurston Hillman, plus a look inside a hollow world containing a miniature sun, by Violet Hargrave.Sold out - $24.99
Pathfinder RPG: Adventure Path - Agents Of Edgewatch Part 3 - All Or Nothing
PaizoWhen the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks. Following the trail of clues left behind by the murderous Norgorber cultist called the Skinner, the agents find themselves caught between two sides of a gang war in the Docks, and they must choose which gang to tip the scales in favor of in order to get the evidence they need. Their investigation takes them to the Lucky Nimbus casino to perform a daring heist, then the gladiatorial arena known as the Irorium to stop a devastating plot that threatens thousands of lives! “All or Nothing” is a Pathfinder adventure for four 9th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part monthly campaign in which the players take on the role of city watch officers and dole out justice to Absalom's most nefarious criminal elements. This adventure also includes new rules and inspiring details about some of Absalom's infamous gangs, the different contests of strength and agility held in the Irorium, and a hoard of new monsters for urban fantasy campaigns. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.Sold out - $14.99
Pathfinder RPG: Advanced Players Guide - Character Sheet Pack
PaizoAdvance your character with the Advanced Player’s Guide Character Sheet Pack! Track your hero’s statistics and accomplishments with these full-color character sheets designed to include exactly what your character needs! This product comes in a sturdy folder to store character sheets, with reference information such as game actions, a summary of crucial conditions, and death and dying rules. Inside are 16 sheets for characters and campaign tracking. These include specialized character sheets for each of the four classes from the Advanced Player’s Guide, with class features and special actions already filled in! Plus you’ll find sheets for the evil champions and for oracle spells and curses from that book. Furthermore, there are three standard blank sheets suitable for characters of any class, an alternate sheet with a simplified design, and expanded sheets to track character inventory, campaign notes, adventure logs, NPCs, spells, animal companions, and alchemy books.Sold out - $22.99
Pathfinder RPG Adventure Path: Giant Slayer Ice Tomb of the Giant Queen
PaizoThe Ice Queen Cometh! Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the camp, they can ally with a red dragon who seeks to infiltrate the village for her own purposes. Once they've broken the ranks of the giants, the heroes venture into a frozen tomb where they must defeat cultists of the Pallid Princess, morbid tomb giants, and undead war machines before engaging in a climactic battle with the giants' fearsome leader! This volume of Pathfinder Adventure Path continues the Giantslayer Adventure Path and includes: "Ice Tomb of the Giant Queen," a Pathfinder adventure for 10th-level characters, by Jim Groves. A look into some of the most fearsome graveknights in the Inner Sea, by John Compton. Details on some of Golarion's most prominent giant organizations, by Mark Moreland. A tale of shadows and deception in the Pathfinder's Journal, by Clinton J. Boomer. A selection of new monsters in the Giantslayer bestiary, by Benjamin Bruck, Jim Groves, and Thurston Hillman.Sold out - $29.99
Pathfinder RPG - NPC Battle Card (P2)
PaizoKeep all the friends, foes, and bystanders presented in the Pathfinder Gamemastery Guide close at hand with this handy collection of 110 reference cards featuring every NPC from that book along with the adjustments to customize them to a variety of ancestries. Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full‑color image of a Gamemastery Guide character on one side, while the other side provides that character’s statistics for quick and easy reference. With each encounter, show the players who their characters are facing while keeping the NPC’s abilities at the ready, and watch your games come alive!Sold out - $59.99
Pathfinder RPG - Bestiary 2 Battle Cards (P2)
PaizoExpand your encounters with this massive collection of 450 reference cards, featuring every monster from Pathfinder Bestiary 2! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full‑color image of a Bestiary 2 monster on one side, while the other side provides that monster's statistics for quick and easy reference. With each encounter, show the players what their characters are facing while keeping the monster's abilities at the ready, and watch your games come alive! - $24.99
Pathfinder RPG - Adventure Path: Assault on Hunting Lodge Seven (P2)
PaizoThe Agents of Edgewatch Adventure Path continues! Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout. But before they can get their high-ranking criminal back to headquarters, foul weather and bureaucratic obstructions force them to hole up in the abandoned Hunting Lodge Seven, where they must barricade themselves against mysterious assailants and assassins intent on getting at their prisoner. Can the heroes stave off the assault long enough to see the Infector put behind bars? And what occult mysteries will they uncover when they pursue their next lead, a foray into the haunted old amusement park called Harrowland? “Assault on Hunting Lodge Seven” is a Pathfinder adventure for four 12th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part monthly campaign in which players take on the role of city watchdogs and dole out justice to Absalom's most nefarious criminals. This volume also includes new rules and inspiring details about the legends of the mysterious Harrow, tales of some of the countless mortals aspiring to divinity via the Test of the Starstone, and a mob of new monsters and villains for urban fantasy campaigns. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.Sold out - $36.99
Pathfinder Lost Omens World Guide (P2)
PaizoThis comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future! The Lost Omens World Guide is your key to understanding the big picture and your hero’s role within it! A gorgeous two-sided giant poster map of the Pathfinder world provides a beautiful accompaniment to a gazetteer featuring 10 geographically and thematically contiguous regions that combine to create a fantasy world packed with diverse and deadly possibilities! Each region also includes suggested character backgrounds and archetypes to more deeply root your character in their surroundings. Designed for both players and Game Masters, this indispensable guidebook is your first look at the future of the Pathfinder world! - $14.99
Pathfinder Flip-Mat: The Slithering (P2)
PaizoBring your adventures in The Slithering to life on your tabletop with this double-sided full-color Flip-Mat featuring key encounter locations from the Pathfinder Second Edition adventure, The Slithering, on either side! One side depicts a mostly abandoned building known as the Archive of the Sun and the other side shows an evil complex called the Plaza of the Feasting Fiend, both prominent locations in the adventure! Flip-Mat: The Slithering measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?Sold out - $49.99
Pathfinder Bestiary 2 (P2)
PaizoMore Monsters, More Mayhem! More than 300 menacing monsters and fearsome foes await within this compendium of creatures from the world of Pathfinder! From classic adversaries like giants, dragons, and the jabberwock to potential allies and servants suitable for summoners of every alignment, this must-have expansion to the Pathfinder Bestiary seethes with enemies to challenge characters of any level. - $22.99
Pathfinder Adventure: The Slithering (P2) (Paperback or Softback)
PaizoIn the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient magic required to break it. Tracking the course of the slithering through Kibwe's colorful markets and shrines, the heroes must untangle the curse's origin and discover the role the nefarious Aspis Consortium plays in the unfolding conspiracy. The mysteries the heroes uncover might usher in a new era of plenty and prosperity for Kibwe, if the heroes can survive the slithering to experience it! The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!Sold out - $24.99
Pathfinder Adventure Path: Sixty Feet Under (Agents of Edgewatch 2 of 6) (P2)
PaizoThe Edgewatch agents follow up on a lead in Absalom's financial hub, where they unravel a series of clues to determine the target of an impending bank robbery and put a stop to the crime before it occurs. The robbery turns out to be just one piece to a much larger puzzle though-after the heroes investigate the bank robbers' slummy thief den, the trail ultimately leads them into the city's expansive network of underground catacombs, where the agents infiltrate and disband one of Absalom's most vicious murder cults. "Sixty Feet Under" is a Pathfinder adventure for four 4th- or 5th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part monthly campaign in which the players take on the role of city watch officers doling out justice to Absalom's most nefarious criminal elements. This adventure also includes new rules and details about Golarion's mystical subcontinent of Vudra, the various guard factions within Absalom, and a slew of new monsters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.Sold out - $24.99
Pathfinder Adventure Path: Cult of Cinders (Age of Ashes 2 of 6) [P2]
PaizoThe Age of Ashes Adventure Path continues! The heroes have claimed the citadel atop Hellknight Hill as their own, but a ring of magical portals in the castle basement could allow cultists from the southern jungles to invade again at any moment. The PCs must travel through the first of these portals to ally with new friends and face off against the dragon-worshiping Cult of Cinders before the villains can bring powerful forces of destruction to bear! Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. This second adventure is for 5th-level characters, and also includes an exploration of the society of the jungle-dwelling Ekujae elves, new magic items, rules for campaigning in jungles and rebuilding entire castles to serve as a base of operations, and more than half a dozen new monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.Sold out