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Legend of the Five Rings RPG: Path of Waves
Asmodee: Fantasy Flight GamesEnter the world of outcasts in Path of Waves , the third sourcebook for the Legend of the Five Rings Roleplaying Game ! This 256-page setting guide takes you to the forgotten heart of the Emerald Empire where masterless rōnin, foreign gaijin, and others who don’t fit neatly into the grand design of the divine hierarchy struggle in tales of camaraderie, redemption, and revenge. Path of the Waves details the difficult lives of those living on the fringes of society, including a new set of The Game of Twenty Questions that adds myriad new options to create rōnin, peasant, and gaijin characters, as well as Adventure seeds, NPC profiles, and two fully-realized settings to bring the world of Rokugan to life. Are you ready to step off the well-known path and forge your own destiny?Save 20% - $14.95
Android Novella: Undercity
Asmodee: Fantasy Flight GamesJavier Zamora used to be a real journalist, with all the perks of working for NBN. Now, he vids scandalous, fringe, and downright disgusting content for a less mainstream corner of the Net. His stories draw an audience, at least enough of one to fund his life in the undercity. Or they used to, anyway. When Zamora stumbles on evidence of a serial killer stalking the undercity, he thinks it might be his ticket back to journalistic respect— or at least a steady revenue stream. But as the investigation draws him into a sordid world of underground cage fights and blackmail scams, the notorious Los Scorpiones gang warns him to drop the story. Faced with the choice between abandoning the story of his career or antagonizing a dangerous criminal cartel, Zamora must tread carefully if he wants to keep his creds, his life, and maybe even his integrity. Enter a world of crime with Undercity: A Javier Zamora Novella by Richard Lee Byers! This page-turning adventure explores the dark center of the Android Universe, as Javier Zamora risks life-and-limb to find the perfect story!Sold out - $49.99
Shadowrun: Sixth World - Core Rulebook
Catalyst GamesThe odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top. Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by all-powerful megacorps that draw on vast hoards of technology and magic to keep the rest of the population under their heels. But some people refuse the seductive lure of corporate safety. These rebels refuse to sell out, and they survive by doing the dirty work no one else will do. They are shadowrunners, and they’re ready for you to join their ranks. Become an elf shaman, an ork street samurai, a dwarf rigger, or any of hundreds of other possibilities. Find your skill set and unique expertise and use all of it on wild chances that will keep you alive, that give you one more chance at freedom. So you can survive until the next one. The Shadowrun, Sixth World Core Rulebook contains everything you need to play besides six-sided dice. Launch into a dark, thrilling world of gaming fun as your shadowrunner sets out on the road to greatness!Sold out - $52.00
Necromunda: Van Saar Gang
Games WorkshopHouse Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology that bathe them in radiation and slowly kill them from within. Assemble a Van Saar gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 2 each of 5 body designs, each wearing armoured bodygloves, which can be assembled in 2 recommended ways: - Body 1 can be armed with a lasgun and power knife, or a suppression laser - Body 2 can be armed with a plasma gun and shock stave, or a rad cannon; - Body 3 can be armed with a lascarbine or a lasgun - Body 4 can be armed with a combi weapon (lasgun/melta) and Hrystrar pattern energy shield, or a lasgun - Body 5 can be armed with 2 plasma pistols, or 2 laspistols; - 20 heads – 12 bare, 8 helmeted – which can be attached to any body you wish; - 10 pairs of shoulder pads; - A selection of grenades, pouches and equipment for adding detail to the miniatures. Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.Sold out - $52.00
Necromunda: Van Saar Archeoteks & Grav-Cutters
Games WorkshopReckless and young, Neoteks have yet to feel the full effects of the wasting inflicted on the Van Saar by their use of their STC’s technologies. They favour either untested or dangerous tech, and are perhaps most well-known for their use of grav-cutters. Far more respected are the Archeoteks, who can be found at all levels of Van Saar society, including holding valued positions within the clan's gags. Expand your Van Saar gang with these six fighters. The Archeoteks are Van Saar Champions that have access to the best technology that the clan can provide – one of these models comes equipped with a deadly rad beamer while the other has an esoteric spider-rig. The Neoteks each fly into action aboard a grav-cutter. They each carry a laspistol and an energy shield, and the kit comes with four different heads. This 138-part kit makes two Archeoteks and four Neoteks. It comes supplied with four 32mm Necromunda Bases, two 25mm Necromunda Bases, and six 45mm Groove Stems. Rules for using these fighters in games of Necromunda can be found in the House of Artifice book.Sold out - $52.00
Necromunda: The Book of Ruin
Games WorkshopRebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order. Delve into the dark nooks and crannies of Necromunda where insurrection festers. Learn about the Corpse Grinder Cults, Helot Chaos Cults and Genestealer Cults and their plans to wrest control away from Lord Helmawr for their own insidious ends. Discover new Hangers-on and Hired Guns that can help you with your plans for sedition. The book also includes six alternate Uprising Campaigns and a whole suite of arbitrator tools to help with the running of a campaign and ways of enhancing individual scenarios. This 128-page hardback book contains: – Rules and background for the various cults, both alien and heretic, that have taken root across Necromunda – New Hangers-on: Cadaver Merchant, Heretek and Agitator – 18 scenarios that reflect subversive forces taking control of a hive – 6 multiplayer scenarios – A collection of tools to help an Arbitrator enhance players’ experience of scenarios and campaigns – Updated Trading Post – Rules and background for these Hired Guns: Queen Lorsha, Eightfold Harvest Lord, Abomination of Badzone 12, Hermaphage Magos, Alice Shivver, Jorth Slither and Vandoth the Fallen This is an expansion to Necromunda. The Necromunda Rulebook and Gangs of the Underhive are required to use the contents of this book.Sold out - $37.00
Necromunda: Kal Jericho and Scabs
Games WorkshopIn the underhive of Necromunda, many Bounty Hunters ply their trade – but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his long-suffering companion, Scabs) into danger – and fighting his way out. Kal Jericho and Scabs can be hired by any Necromunda gang looking for a leg-up on their foes. Kal is deadly at close range, an expert shot with his two hotshot laspistols, and if any enemies survive his barrage, he's pretty handy with the duelling sabre he carries as well. If you're getting up-close and personal with an opposing gang, he's a great choice to bolster your forces. If any enemies do slip by Kal, Scabs will be watching his back. His stub gun and plasma gun ensure that he's a match for any enemy, making him a fantastic supporting player to any mission involving Kal, and giving the pair of them a place alongside any gang. This set contains two plastic miniatures, the heroic Kal Jericho and his faithful sidekick Scabs. They come supplied in 14 components, along with two plastic Necromunda bases – 32mm for Kal, and 25mm for Scabs. Rules for Kal Jericho and Scabs can be found in Necromunda: The Book of Peril. - $52.00
Necromunda: Orlock Arms Masters & Wreckers
Games WorkshopAs Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they can often cause as much damage to themselves as they do to enemy gangs. Expand your Orlock gang with these six fighters alongside their faithful and deadly cyber companions. The Wreckers are armed with a selection of pistols, knives, and demolition charges. They come with a groove stem so that they can be assembled to give the impression that they are airborne. Either Arms Master can be armed with a combat shotgun, or they can don a full servo harness and carry a deadly arc hammer into battle. Both Cyber-mastiffs are modelled running forward, hunting down their underhive prey. This 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set. Rules for using these models in games of Necromunda can be found in Necromunda: House of IronSold out - $52.00
Necromunda: House of Iron
Games WorkshopIn just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled hardmen. This is entirely intentional, and the heads of the Orlock mining families have worked long and hard to cultivate a soldier class within the clan to fight for its interests and keep the drudging classes in line. Get the ultimate guide to House Orlock. This 128-page book features the definitive history of the House and rules for fielding the six different types of fighters available to House Orlock – Road Captains, Road Sergeants, Arms Masters, Wreckers, Gunners, and Greenhorns. It's ideal for fans of House Orlock or anyone who wants to delve deeper into the dark side of the underhive. Inside this book you'll find: – House Orlock History and Background: An expansive background on the origins of House Orlock, also providing a broken down timeline of the development of House Orlock over four millennia – House Orlock Gang List: Includes all the rules you need to know in order to field an Orlock Gang in games of Necromunda – Hangers-On and Brutes: Includes rules for hiring Hangers-on and Brutes, including Orlock-specific ones, for your Gang – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum – Strong Alliances: Includes rules for using and forming alliances with three other organisations on Necromunda connected to House Orlock, such as the Guild of Coin, Outlawed Fallen Houses, and House Ran Lo – the Noble House that backs the House of Iron – Additional Rules: New and additional rules usable by House Orlock gangs in games of Necromunda, providing Orlock players a variety of new options, including Skills, Abilities, Orlock terrain rules, and more – Weapon Reference Chart: Contains a comprehensive weapons reference chart for all weapons and wargear available to House Orlock and their allies – House Orlock Gang Tactics: Contains a D66 table of 18 new Orlock Gang Tactics for use in scenarios – Dramatis Personae: Includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda This is an expansion to Necromunda – you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.Sold out - $52.00
Necromunda: Goliath Gang
Games WorkshopThe gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle. Assemble your own Goliath gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose; - 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature; - Weapons! There are quite a lot of these: 2 brute cleavers, 2 pud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes. Supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.Sold out - $52.00
Necromunda: Escher Gang
Games WorkshopHouse Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes up for in speed, skill and sheer psychotic flair. Assemble your own Escher gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be uniqueSold out - $52.00
Necromunda: House of Blades
Games WorkshopInside this book, you will find: - House Escher History and Background: an expansive and extensive background on the House Escher, including a timeline of the development of House Escher over three millennia - House Escher Gang List: includes all the rules you need to know in order to field a Escher gang in games of Necromunda - Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Escher-specific ones, for your gang - Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum - Strong Alliances: includes rules for using and forming alliances with three other organisations on Necromunda connected to House Escher; the Water Guild, Cold Traders and House Ulanti - the Noble House that backs House Escher - Additional Rules: this section includes new and additional rules usable by House Escher gangs in games of Necromunda, providing Escher players a variety of new options, including Skills, Abilities, and gang-specific terrain - Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Escher and their allies - House Escher Gang Tactics: contains a D66 table of Escher Gang Tactics for use in Scenarios - Dramatis Personae: includes rules for hiring and using three brand-new Dramatis Personae characters in your games of Necromunda This is an expansion to Necromunda - you'll need a copy of the Necromunda Rulebook or the Necromunda: Dark Uprising Rulebook to use the contents of this book.Sold out - $32.00
DIS Blood Bowl - Death Zone Season Two! Gaming Supplement
Games WorkshopDIS A new season of Blood Bowl is always a time of excitement, and this is no exception! It's the biggest shake-up to the game since, well, Death Zone Season One, with new teams, star players, a host of optional rules and more besides. Gather your players and get ready to face your foes on the gridiron once again!Sold out - $27.00
Blood Bowl - Old World Alliance Team Cards
Games WorkshopOld World Alliance Team Card Pack for Blood Bowl. Make sure you order the Old World Alliance Team Card Pack to keep track of the many positions, stats, and special rules during your games. This deck of 44 cards helps you focus on your game and keep track of your stats and special rules. Old World Alliance teams can include a diverse array of players, so you can have everything you need to hand!Sold out - $27.00
Blood Bowl - Snotling Crud Creek Nosepickers Team Cards
Games WorkshopSnotlings have long admired the game of Blood Bowl from the sidelines, but rarely have they taken to the pitch for… obvious reasons. Well all that’s about to change, as the “Mighty” Crud Creek Nosepickers have blasted down the barriers to bravely (or foolishly) pave the way for their diminutive kin. They're ready to flood the gridiron with a squirming, stinking wave of pint-sized players, along with all the zany contraptions and silly tricks they could dream up in their mushroom-addled brains. While Snotlings may make Halfling teams look downright athletic, and Goblins seem burly in comparison, what these little blighters have in spades is, well, lots more of themselves! They're so small and energetic, the refs can never keep count of how many are on the field at once! Their numerical advantage, combined with a willingness to bend and break the rules, makes them very unpredictable indeed.Sold out - $24.99
One Night Revolution
Indie Boards & CardsOne Night Revolution is a super fast game of secret identities for 3-10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again. Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist, that is, as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins — but if the Informant(s) remain hidden, they win! - $4.99
Dungeons and Dragons Nolzur`s Marvelous Unpainted Miniatures: W10 Female Half-Elf Monk
WizkidsThese highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. This pack includes a low-level and high-level miniature of the same character. • Little to no assembly required • Primed and ready to paint • Some miniatures include translucent parts Contents: 2 Female Half-Elf Monks 2 Bases (25mm)Sold out - $13.99
Coup: Reformation
Indie Boards & CardsIn Coup: Reformation, each player must declare himself either Loyalist or Reformist and can target only members of the other faction. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse (Treasury). Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there’s still only one winner and no second place. Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game - Original price$11.99Current price$9.59
Coup: Anarchy G54
Indie Boards & CardsCoup: Guatemala 1954 – Anarchy , an expansion for La Mame Games’ Coup: Guatemala 1954 , adds seven new roles and actions to that game for more vicious fun: Anarchists, Paramilitary, Arms Dealers, Freedom of press, World Bank, Plantation owners, and Socialists.Save 20% - $24.99
The Resistance
Indie Boards & CardsThe Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for 5-10 players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.Sold out - $24.99
The Resistance: Avalon
Indie Boards & CardsThe Resistance: Avalon pits the forces of good and evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred’s unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur’s servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost. The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.Sold out - $20.00
Exodus: Paris Nouveau
Indie Boards & CardsWe've all heard the claims, of people being hunted, captured. But no one's been able to confirm, and no one knows why. Biological warfare experiments? twisted sport? don't know. All we know is that we want to rescue as many refugees from that hellhole as possible, so we're going in. Be on your Guard though- our last team didn't come back. We're investigating if some of them may have been Corrupted by the hunters; maybe they saw their opportunity and took it for who-knows-what kind of reward. But you've been together since this war began, saving each other's backs any number of times, and we're confident that your team is as solid as there is. So let's do this. Good luck. Exodus: Paris Nouveau is a social deduction game for 4-6 players that plays in 30-45 minutes per game. Your mission? lead a daring rescue attempt to save innocent citizens from the Corrupted Paris Nouveau government. You've been in this together from the beginning. You've had each other's backs. But we fear some of your team may have been bought off by the hunters. Our last team didn't come back. Trust no one but yourself!?Sold out - $29.99
Coup: Rebellion G54
Indie Boards & CardsIn Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total. Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you choose to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer’s game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck.Sold out - Original price$49.95Current price$34.97
Dungeons & Dragons - Out of the Abyss
Wizards of the CoastThe Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15Save 30%