Skip to content

Genre: Fantasy

  • $37.00

    Warhammer Age of Sigmar - Knight-Judicator with Gryph-hounds

    Games Workshop
    The eagle-eyed Knight-Judicator is an officer of Angelos Conclaves who wields the terrifying terminus greatbow, a gargantuan weapon that can fell the mightiest of foes from far across the battlefield. His faithful gryph-hounds act as wards, alerting him of incoming threats and harassing enemies who get too close. Wearing the lightest variant of the new thunderstrike armour, and adorned with a beastmark that represents the face of an eagle, the Knight-Judicator is perched on a piece of scenery as he draws back the string of his mighty bow. Two Gryph-hounds are sculpted bounding towards a nearby enemy as they run interference. This 17-piece multi-part push-fit kit builds one Knight-Judicator with two head options. The kit also builds 2x Gryph-hounds, and is supplied with 1x 90mm Oval Base, and 2x 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • $60.00

    Warhammer Age Of Sigmar - Orruk Warclans: BREAKA-BOSS ON MIREBRUTE TROGGOTH

    Games Workshop
    The most vicious Kruleboyz leaders often ride into battle riding a towering Mirebrute Troggoth that they have brought to heel. These lumbering beasts stride into battle using crude clubs and all manner of natural detritus to batter their enemies. Should they not perform adequately, the Breaka-boss will give them a good stab with his bident-goad to whip them into a frenzy. The Breaka-boss on MirebruteTroggoth is a worthy addition to any Kruelboyz force. The cunning boss steers this stubborn monster into combat, and together they can tear apart enemy Infantry and Heroes with ease. The Breaka-bosses convey their status amongst the ranks of the Kruleboyz by draping their mount with grisly trophies and damp rags, while a protective gutplate depicts Kragnos as a cyclopean beast. This 24-piece push fit kit constructs one Breaka-boss on Mirebrute Troggoth, with head options for both the boss and his surly steed. The kit comes with 1x 80mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    Sold out
  • $37.00

    Warhammer Age of Sigmar - Beast-skewer Killbow

    Games Workshop
    The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the killbow can topple even the sturdiest of Monsters. On the battlefield, a Beast-skewer Killbow crew will pick out the biggest target they can find and bring it down with a barrage of savage, ramshackle bolts. The orruk marksman wears a gutplate depicting Kragnos with one eye closed, as if aiming himself, whilst harried grots bully each other in between reloading. This misshapen siege weapon is the perfect ranged addition to any Orruk Warclans army. This 28-piece push-fit kit builds a single Beast-skewer Killbow, complete with crew, it comes with one 90mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    Sold out
  • $168.00

    Warhammer Age Of Sigmar - Orruk Warclans: GOBSPRAKK THE MOUTH OF MORK

    Games Workshop
    Gobsprakk is the de facto leader of the entire faction, and his Corpse-rippa Vulcha, Killabeak, is a potent symbol of his high status. This kit can also be built as a Killaboss on Corpse-rippa Vulcha, perfect for anyone who can’t bear to include just one of these majestically disgusting beasts in their army.
  • $62.50

    Warhammer Age of Sigmar - Swampboss Skumdrekk

    Games Workshop
    Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menagerie – a huge, drained mangrove swamp that acts as prison for scores of vicious and unusual beasts – Swampboss Skumdrekk is a living legend. He rides into battle on his most prized conquest, Sloppklaw, the unusually fierce sludgeraker beast he turned to his will as a younger orruk. Skumdrekk and Sloppklaw are embodiments of kunnin' in battle. They spring out of concealment in skirmishes, abducting poor souls left and right and slaughtering those who resist with a combined flurry of attacks from snatcha-stikk, venom-encrusted claws, and swamp-rotted jaws. A potent force on the battlefield and a consummate Kruleboyz commander, Skumdrekk also has a reputation for gambling, and is frequently accompanied into combat by his Kountin' Krew – a gang of Hobgrotz who gleefully take bets on which of their allies will be the first to fall. This kit is comprised of 66 plastic components, with which you can assemble one Swampboss Skumdrekk, and is supplied with a Large Oval Base. This model can alternatively be assembled as a Snatchaboss on Sludgeraker Beast. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    Sold out
  • $60.00

    Warhammer Age of Sigmar - ORRUK WARCLANS: MARSHCRAWLA SLOGGOTH

    Games Workshop
    Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burrows and beds they sleep in. The grots in Kruleboy society ride these shambling beasts into battle, strapping howdahs to their backs and harrying enemies with snatcha-stikks and catcha nets. Though primarily concerned with capturing beasts and bodies for the amusement of the Kruleboyz, the crew on a Marshcrawla Sloggoth also hammers out a rhythm that mimics the hooves of Kragnos, the End of Empires and living god of Destruction, beating across the Mortal Realms, driving the orruks and their allies into a frenzy. Rarely a mainstay of the front lines, the grot crews instead steer the Sloggoths to pick off vulnerable individuals, whilst ensuring the surrounding Waaagh! is sufficiently buoyed by the beat of their drums. This 43 piece plastic kit lets you build one Marshcrawla Sloggoth, complete with a howdah crewed by cruel and mischievous grots. There are a number of build options available, including two heads for the Sloggoth and a choice of catchin' nets and snatchin' stikks for two of the crew – perfect if you fancy running multiple versions of these loathsome beasts. The kit also comes with one 105mm x 70mm Oval Citadel base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    Sold out
  • $60.00

    Warhammer Age of Sigmar - ORRUK WARCLANS: GUTRIPPAZ

    Games Workshop
    Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phalanxes, their grinning skareshields looming out of the magical mists summoned by Swampcalla Shamans, scaring lesser opponents and dumb beasts away before battlelines even meet. In combat, they overwhelm their opponents with a barrage of slashes and stabs from blades coated in vile brews and natural toxins, but they prefer to strike fear into their foes with disorientating battle cries and sneaky ploys, making them harder to pin down in combat. This multipart plastic kit comprises 100 components, with which you can build 10 Gutrippaz armed with either wicked stikkas or wicked hackas and carrying grinning, toothy skareshields. This kit offers unparalleled variety, as the heads, weapons and shields are interchangeable across every single body, meaning you'll struggle to run out of combinations to build. With this kit, there are also options to build one Gutrippa Boss, a Gutrippa banner, and a choice of two Gutrippa musicians. This kit comes supplied with 10x 32mm Citadel Round bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
    Sold out
  • $15.99

    Conquest - First Blood Softcover Rulebook 2.0

    Para Bellum Games
    “Conquest: First Blood” is a fast-paced, narrative Wargame of thrilling battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. Unlike the grand battles of TLAOK, Conquest: First Blood! focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. First Blood! is 2.0 a fully fledged competitive, skirmish wargame! To do that we focused on the nuances of individual Model positioning and intra-Regiment synergies. The rules now treat individual teams of soldiers as building blocks together which form powerful ad-hoc formations. It is each player's job to find the weak point in their enemy's formation and disentangle it through smart maneuvering and intelligent order of play.
    Sold out
  • $13.99

    Conquest - The Last Argument of Kings Softcover Rulebook- V 1.5

    Para Bellum Games
    The flagship of Para Bellum Wargames, “Conquest: The Last Argument of Kings” is a table top game of fantasy mass rankand-file battles. With its own, fast paced system and set on an original and mature fantasy setting, with over fourteen factions weaved into the lore, Conquest was conceptualized and designed to provide to its players and carriers for years to come.
    Sold out
  • $28.99

    Conquest - Dweghom: Ardent Kerawegh

    Para Bellum Games
    Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed. Mighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervor of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Contents: 1 Resin Miniature, 1 x 27mm plastic base, 1 iCard
    Sold out
  • $95.00

    Warhammer Underworlds: HARROWDEEP

    Games Workshop
    Deep within the darkness of Ulgu, Realm of Shadows, lies an impossible maze sequestered far beneath the sea. Two warbands brave the twisting shadow-magics of this ancient place, one spurred by divine decree and the other by selfish rapacity. Success may mean escape and survival, but few return from Harrowdeep – the nightmare abyss where light itself withers and dies. Enter the ultimate competitive miniatures game with the Warhammer Underworlds: Harrowdeep Core Set. Inside, you'll find everything you need to start gaming below the waves of the Shadowsea, with miniatures, dice, cards, and more. Harrowdeep marks the beginning of season five of Warhammer Underworlds – a fast-paced, deck-based skirmish game set in the Mortal Realms. You can play right out of the box using the pre-built decks for the Rivals format – which is new to this season – or you can hone your deck using cards from the Warhammer Underworlds card pool for a strategic challenge. This set contains: – The complete rules for Warhammer Underworlds – clearer, sharper and tighter than ever before, introducing thrilling game mechanics like Grievous and Stagger, as well as containing lore and art that further explores Harrowdeep itself – The complete Xandire's Truthseekers warband – a band of Thunderstrike armour-clad Stormcast Eternals and their aetherwing companion, adventuring into the dark of Ulgu on a quest from Sigmar himself. Build your warband with the four push fit plastic models, cast in blue plastic to ensure they stand out even when unpainted, plus fighter cards and a number of warband-specific cards that let you unleash their heroic strategies in battle. – The complete Da Kunnin' Krew warband – a gang of sneaky, cutthroat greenskins from the swamps of Ghur aiming to claim the dark, dank corners of Harrowdeep for themselves. Build your warband with the five push fit plastic models, cast in dark green plastic, and build your decks with fighter cards and a number of warband-specific cards that let you channel the cunning and cruelty of Mork in battle. – 2 double-sided game boards that can be used to assemble your battlefield – Warhammer Underworlds tokens, including objectives, wound markers, glory points, and many, many more – 48 universal cards – gambits, objectives and upgrades that can be used by any warband, perfect for deck-building with Xandire's Truthseekers and Da Kunnin' Krew or bringing your favourite warband into Warhammer Underworlds: Harrowdeep – 11 Dice – 5 Attack dice, 3 Defence dice and 3 Magic dice, enough for the most devastating blows, desperate defences and cataclysmic spells Whether you're a new player looking to start your journey or a veteran gamer looking to update your game for Season 5, this set is a must-have. This box contains push-fit miniatures which are supplied unpainted and require assembly – we recommend using Citadel paints.
    Sold out
  • $15.00

    Citadel Colored Tufts: MORDIAN CORPSEGRASS

    Games Workshop
    The rigours of battle, hot climates, and other harsh environments take a toll on native plant life, with many formerly verdant fields reduced to dry straw by passing armies. Even so, many plants hold onto life, and can often be found around an army marching through particularly parched lands. Bring colour and detail to your armies’ bases with Mordian Corpsegrass Tufts by Citadel Colour, making it easy to tie your army together with natural-looking bases in minutes. The tufts attach to bases by a strong adhesive backing and can stick to many paints and basing materials. Each one can be easily cut or torn into various shapes as needed, and are perfect for armies deployed to rough, arid environments. This pack contains 125 grassy tufts split as follows: - 48 small round - 35 large round - 24 rectangular, rounded ends - 18 crescents
    Sold out
  • $15.00

    Citadel Colored Tufts: VERDIA VELDT

    Games Workshop
    Although many battlefields quickly turn into muddy quagmires when combat begins, armies often march across verdant fields when on the warpath. With many realms and worlds sporting at least some greenery, it’s common for soldiers to begin their campaigns surrounded by abundant plant life. Bring colour and detail to your armies’ bases with Verdia Veldt Tufts from Citadel Colour, making it easy to tie your army together with natural-looking bases in minutes. The tufts attach to bases by a strong adhesive backing and can stick to many paints and basing materials. Each one can be easily cut or torn into various shapes as needed, and are perfect for armies deployed to lush grassy environments. This pack contains 125 grassy tufts split as follows: - 48 small round - 35 large round - 24 rectangular, rounded ends - 18 crescents
    Sold out
  • $12.50

    Citadel 12mm Dice Set - Red

    Games Workshop
    A hard-wearing, tough plastic cube containing 20 red 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skulls, after all) and is stackable – create your very own multicolored henge of dice!
  • $12.50

    Citadel 12mm Dice Set - Black

    Games Workshop
    A hard-wearing, tough plastic cube containing 20 black 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skulls, after all) and is stackable – create your very own multicolored henge of dice!
  • $12.50

    Citadel 12mm Dice Set - Green

    Games Workshop
    A hard-wearing, tough plastic cube containing 20 green 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skulls, after all) and is stackable – create your very own multicolored henge of dice!
  • $12.50

    Citadel 12mm Dice Set - Bone

    Games Workshop
    A hard-wearing, tough plastic cube containing 20 bone 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skulls, after all) and is stackable – create your very own multicolored henge of dice!
  • $12.50

    Citadel 12mm Dice Set - Grey

    Games Workshop
    A hard-wearing, tough plastic cube containing 20 grey 12mm dice with skull icons in place of the 1, this dice cube features an embossed skull lid (you can never have too many skulls, after all) and is stackable – create your very own multicolored henge of dice!
  • $54.99

    Conquest - Companion Hardcover Book 1.5 edition

    Para Bellum Games
    This book introduces rules for linking your games into Campaigns. It has rules ranging from simple experience gain for your troops and commanders to full blown map campaigns with development, evolution, and strategic movement as well as suggestions on how to run a narrative campaign. It also delves, for the first time, into the lore of the W’adrhŭn, the Old Dominion, the City States, and the Weavers, allowing the players a first glimpse into these secretive and hitherto unknown or forgotten factions!
    Sold out
  • $29.99

    Conquest - OLD DOMINION: ARMY SUPPORT PACKS WAVE 3

    Para Bellum Games
    Grab a friend and dive into the world of Conquest: The Last Argument of Kings with our Core Box Set! With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the Hundred Kingdoms or command the twisted creations of the Spires, the objective is one and the same: Conquest. Box and Contents: 69 Plastic Miniatures, 6 model markers, 1 Rule Book, 12 Dice, 20 Cards
    Sold out
  • $24.99

    Conquest - Old Dominion: Archimandrite

    Para Bellum Games
    When the Fall occurred the vast majority of Hazlia’s priesthood was obliterated along with Capitas, the capital of the theocratic Dominion. Those who survive today and have taken the mantle of the Last Creed are the spiritual descendants not of the central priesthood which was annihilated along with Capitas, but of the monastic orders that thrived beyond the reach of Capitas’ influence. Amongst the oldest and most dangerous members of the Last Creed are the Archimandrites, each blessed in the vile might of the unGod and steeped in the mysteries and rituals of his dark church. Their monasteries abandoned in return of cells deep within the bedrock beneath Capitas, these blasphemous creatures command the absolute loyalty of a dozen or so acolytes who lead the depraved followers of the apocalyptic cults so readily found in the dying lands to the north as well as as many undying legionnaires and monstrosities as their dark arts allow them to control.
    Sold out
  • $24.99

    Conquest - Old Dominion: Xhiliarch

    Para Bellum Games
    The professional nature of the Old Dominion army was best exemplified by its officer cadre. A Xhiliarch, a commander of a thousand men, was both elected by his troops and trained by Dominion. Only those who had previously reached the rank of Centurion were eligible to become Xhiliarchs, who upon election traveled to Captias to be trained in grammar, arithmetic and logistics, allowing them to become the professional officer corps that the Legions needed to dominate the continent. Their exalted rank invariably meant that they were buried in full honors and ceremony, their embalming process and the interment services much more thorough and complex than that of a simple Legionnaire. As such, when raised as unliving vessels by the unGod they retained their cognitive capacity unlike the Legionnaires who retain but a vestige of their former self.
    Sold out
×