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Arkham Horror: The Card Game

Arkham Horror: The Card Game

  • $32.99

    Arkham Horror LCG: The Dream-Eaters

    Asmodee: Fantasy Flight Games
    There is a hidden realm outside the world of the waking: a realm of wonder, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? The Dream-Eaters is the fifth deluxe expansion for A rkham Horror: The Card Game . In this expansion, 1–4 players take on the roles of either a group of investigators venturing into the Dreamlands or their companions who have been left in the waking world. This expansion contains the first two scenarios of The Dream-Eaters cycle; one scenario for each of these two groups. This expansion also contains new investigator and player cards that increase the customization options for the game. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
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  • $16.99

    Arkham Horror LCG: The Search for Kadath

    Asmodee: Fantasy Flight Games
    Journey across the dreamlands in The Search for Kadath, the first Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Games! After taking your first steps into the Dreamlands, your mind teems with anxiety over the quest ahead, dangers you left in the waking world, and the fate of dreamers who have come before you. Are they also somewhere in these expansive lands? Perhaps if you find the lost castle and return with proof of the Dreamlands, you can save everyone: yourself, your friends, and the other dreamers as well. So, despite the advice of the Dreamlands’ inhabitants, you and your companions seek unknown Kadath, where the gods dwell. The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign. As your team of investigators becomes separated between the dream and the waking worlds, you will need to work together across realms to earn victory and return home. To help you achieve this, you will find new player cards that create new synergies between investigators, letting you offer aid during your turns or even the Mythos Phase. Discover the meaning behind your dreams and discover the proof you seek! This is not a standalone product. It requires a copy of Arkham Horror: The Card Games Core Set and The Dream-Eaters deluxe expansion to play.
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  • $16.99

    Arkham Horror LCG: A Thousand Shapes of Horror

    Asmodee: Fantasy Flight Games
    Delve into the secrets of The House with No Name in A Thousand Shapes of Horror , the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game ! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key. A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realm is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart? This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.
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  • $16.99

    Arkham Horror LCG: Dark Side of the Moon

    Asmodee: Fantasy Flight Games
    This pack contains 60 fixed cards, with new player cards designed to augment existing decks, and a new scenario that can be played either in Standalone Mode or as part of The Dream-Eaters campaign. (Contains Scenario III-A of The Dream-Eaters campaign.) Contains cards 195-233 of The Dream-Eaters campaign. The Arkham Horror LCG core set and The Dream-Eaters deluxe expansion are required to play.
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  • $16.99

    Arkham Horror LCG: Point of No Return

    Asmodee: Fantasy Flight Games
    The fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror The Card Game . Point of No Return contains Scenario III-B of The Dream-Eaters campaign. This pack contains 60 fixed cards, with new player cards designed to augment existing decks, and a new scenario that can be played either in Standalone Mode or as a part of The Dream-Eaters campaign. Contains cards 234-275 of The Dream-Eaters campaign. The Arkham Horror LCG core set and The Dream-Eaters deluxe expansion are required to play.
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  • $16.99

    Arkham Horror LCG: Weaver of the Cosmos

    Asmodee: Fantasy Flight Games
    The Weavers of the Cosmos is the sixth and final Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game. This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion to play.
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  • $16.99

    Arkham Horror LCG: The Secret Name Mythos Pack

    Asmodee: Fantasy Flight Games
    Following the events of The Circle Undone , you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600’s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past. As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of the classes detailed on the card. If, however, an investigator has limited access to one of the classes on a multiclass card, that card will occupy one of the investigator’s limited slots, even if they have unlimited access to the other class detailed on the card. But with diverse uses and powerful effects, they make a worthy addition to any investigator’s arsenal. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
  • $16.99

    Arkham Horror LCG: The Wages of Sin

    Asmodee: Fantasy Flight Games
    Following the events of The Secret Name , you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. And the mists that hang over Arkham strike more fear into you than ever before. You must delve deeper into the city’s history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman’s Hill, and it is here you must journey to learn more about the witches who once hid in Arkham’s past—witches who have since emerged from the shadows in pursuit of some unholy purpose. When you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that the ghosts of the past are all around you, existing on some separate unseen plane. In The Wages of Sin , the locations that you will investigate have two revealed sides, one that exists in the realm you know and one that takes you to the spectral plane. As you plumb the secrets of Hangman's Hill, locations may flip to their Spectral side, confronting you with a new set of terrors with a second encounter deck. While you are in a Spectral location, you will use the Spectral Encounter Deck instead of the normal encounter deck, and the dangers that surround you take on a more ghastly light. Will you be able to survive as you stand against the dead? This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: For The Greater Good Mythos pack

    Asmodee: Fantasy Flight Games
    Following the events of The Wages of Sin , you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name , the Arkham Horror LCG broke the boundary between player factions by introducing player cards like that belonged to multiple classes. Now, as your investigators continue to gain experience from their research into Arkham’s secret history, you will have the chance to upgrade these cards into more powerful versions that fit into classic, single-class categories. Each version of these upgraded cards feature distinct art pieces and abilities that play into the core focuses of their classes, growing with your investigators as their search for answers continue. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion are required to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: Union and Disillusion

    Asmodee: Fantasy Flight Games
    Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: In the Clutches of Chaos Mythos Pack

    Asmodee: Fantasy Flight Games
    After your fateful investigation in Union and Disillusion , the state of the city continues to decay. Breaches in reality begin to rip through the fabric of the Earth, and a faint melody of discordant pipes can be heard throughout the streets of Arkham. Frightened citizens have sealed themselves in their homes, yet you continue to patrol the streets, desperate for some solution to end the chaos. In In the Clutches of Chaos , doom does not accrue at the usual rate. Instead, breaches are made at various locations, marked by resource tokens. When enough breaches have been made a single location, an incursion occurs. An incursion adds doom to its location and causes the breaches to spread, opening rifts in reality at connecting locations. Your goal is to prevent incursions by removing the breaches that cause them, but this can only be done by activating the action abilities on each location. If you do not maintain control over the breaches, you may soon find yourself overwhelmed with Arkham falling into madness. You cannot allow that to happen! This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: Before the Black Throne

    Asmodee: Fantasy Flight Games
    Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
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  • $32.99

    Arkham Horror LCG: The Forgotten Age

    Asmodee: Fantasy Flight Games
    We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time. The Forgotten Age is the third deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team. This expansion introduces five new investigators to Arkham Horror: The Card Game along with sixty-four player cards and eighty-seven encounter cards, including an all new exploration deck that presents new challenges for you to overcome as you find yourself falling into The Forgotten Age. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: Threads of Fate

    Asmodee: Fantasy Flight Games
    Threads of Fate is the first Mythos Pack in The Forgotten Age cycle. In The Forgotten Age, you journeyed deep into the rainforests of southern Mexico and made the discovery of a lifetime. Now, returning home, a peaceful respite is in order. But your relaxation is cut short when an uninvited guest arrives and tells you that the artifact you uncovered is not what is seems and now the entire Earth is in danger. Her wild claims suddenly become more believable as your world erupts into chaos. Three tasks stand before you at once: you must protect the relic from falling into the wrong hands, solve the mystery of a missing friend, and determine whether to trust your mysterious guest. The stakes are high and time is short- which will you pursue? This new scenario throws you into the investigation like never before with three separate Act decks that are each in play simultaneously. With few leads and a limited amount of time before the trail runs cold, you must weigh your evidence to decide which leads to follow and which to ignore. Your choices will permanently shape your adventure throughout The Forgotten Age cycle, so you must choose wisely. This is not a standalone product. It requires a copy of Arkham Horror: The Card Games Core Set and The Forgotten Age deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: The Boundary Beyond

    Asmodee: Fantasy Flight Games
    The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle. As the thread pulls, the weave unravels. Following the events of Threads of Fate, you are driven from Arkham to Mexico City to find answers about an enigmatic relic and those who pursue it. After a seemingly endless string of failures, it appears the trail has gone cold. But on the very day you are ready to return home, something is wrong—the city has altered. Silver lightning crackles in the sky overhead, and the earth rumbles below your feet. Monstrous entities float just below the clouds and the architecture looks more like something out of a history book than modern Mexico. The Boundary Beyond scenario skews your idea of reality as the city shifts around you. By using the Explore action to investigate different locations, you may find that time has become destabilized as Modern locations are replaced with Ancient ones. You must discover a way to restore the proper timeline before the city and your fate become completely unalterable. Will you be able to return, or will you become lost in time? This is not a standalone product. It requires a copy of Arkham Horror: The Card Games Core Set and The Forgotten Age deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: Heart of the Elders

    Asmodee: Fantasy Flight Games
    Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Games Core Set and The Forgotten Age deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: The City Of Archives

    Asmodee: Fantasy Flight Games
    The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Games. Following the events of Heart of the Elders, you and your team of investigators have journeyed deep into a series of caverns where a new world lays hidden from the outside world. Strange creatures that cannot be of this world have seemingly lived beneath the shell of the Earth for centuries. They are horrifying to look upon, but are they dangerous? Now within their domain, it may be best to go along with whatever they want, but how much can you trust them, and what might your naïveté cost you? This Mythos Pack features a new mechanic that makes playing this scenario an out-of-body experience, as well as new player cards to customize your investigators' decks. This is not a standalone product. It requires a copy of Arkham Horror: The Card Games Core Set and The Forgotten Age deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: The Depths of Yoth

    Asmodee: Fantasy Flight Games
    The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Games. Following the events of The City of Archives, your team of investigators find yourselves trapped deep in the of the Earth and the only way out is...down. Your mission to protect humanity continues, but the threats to your life increase with each level of the descent. There is no telling what monsters have grown in these dark caverns and now pursue your team, but you cannot look back, or you are surely lost. This Mythos Pack features new player cards to customize your investigators' decks and treacherous encounter cards to immerse you in the peril of your investigation. This is not a standalone product. It requires a copy of Arkham Horror: The Card Games Core Set and The Forgotten Age deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: Shattered Aeons

    Asmodee: Fantasy Flight Games
    Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Games. In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing. Throughout The Forgotten Age cycle, you have tried to set your mistakes to right, chasing answers about the mysterious artifact your uncovered and those who pursue it. Retracing your path south, you have uncovered secrets that threaten your entire understanding of the world, of time, and of humanity's place in the universe. Now, the last and greatest of your questions will be answered in Shattered Aeons. But be wary- mere mortals may not be meant to gain such knowledge and the truths you seek may destroy what little remains of your sanity. This is not a standalone product. It requires a copy of Arkham Horror: The Card Games Core Set and The Forgotten Age deluxe expansion to play.
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  • Original price$32.99
    Current price$26.39

    Arkham Horror LCG: Path to Carcosa

    Asmodee: Fantasy Flight Games
    "I cannot forget Carcosa where black stars hang in the heavens; where the shadow of men’s thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." –Robert W. Chambers, The King in Yellow A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind… In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Games, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness. Along with its new scenarios and encounter cards, The Path to Carcosa introduces six new investigators and sixty-two player cards (including a complete playset of each) that afford you new ways to explore and enjoy the game—even as they challenge you to overcome new weaknesses. This is not a standalone product. A copy of the Arkham Horror: The Card Games Core Set is required to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: Echoes of the Past

    Asmodee: Fantasy Flight Games
    Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: The Unspeakable Oath

    Asmodee: Fantasy Flight Games
    The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: A Phantom of Truth

    Asmodee: Fantasy Flight Games
    Where do you go for answers when your world is tilting into madness? The answer: Paris. A Phantom of Truth is the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. As you investigate the mysteries behind The King in Yellow, the Mythos Pack's new scenario introduces a new set of clues, along with supernatural terrors that play upon your growing Doubt or Conviction. Amid these horrors, you'll find twenty-two new player cards (two copies each of eleven different cards) to help you stay grounded and pursue the truth.
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  • Original price$16.99
    Current price$13.59

    Arkham Horror LCG: The Pallid Mask

    Asmodee: Fantasy Flight Games
    From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellowl eads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs… In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.
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